| Weapon |
Damage |
ST req. |
Cost (SP) |
Wt (kg) |
Notes |
| Dagger* |
1D6-1 |
- |
SP10 |
.1 |
See Combat with Daggers |
| Rapier |
1D6 |
9 |
SP40 |
.5 |
|
| Cutlass |
2D6-2 |
10 |
SP50 |
1.5 |
|
| Shortsword |
2D6-1 |
11 |
SP60 |
2 |
|
| Broadsword |
2D6 |
12 |
SP80 |
2.5 |
|
| Bastard Sword (1 hand) |
2D6+1 |
13 |
SP100 |
3.5 |
|
| Bastard Sword (2 hands)† |
3D6-2 |
13 |
SP100 |
3.5 |
|
| 2-handed Sword† |
3D6-1 |
14 |
SP120 |
5 |
|
| Great Sword† |
3D6+1 |
16 |
SP150 |
7 |
|
| Weapon |
Damage |
ST req. |
Cost (SP) |
Wt (kg) |
Notes |
| Club* |
Varies |
- |
SP10 |
1.5+ |
See Clubs |
| Hatchet* |
1D6 |
9 |
SP15 |
1 |
|
| Hammer* |
1D6+1 |
10 |
SP25 |
2 |
|
| Mace* |
2D6-1 |
11 |
SP40 |
3 |
|
| Small Axe* |
1D6+2 |
11 |
SP30 |
2.5 |
|
| Military Pick† |
2D6 |
12 |
SP60 |
4 |
|
| Morningstar |
2D6+1 |
13 |
SP100 |
6 |
|
| Great Hammer† |
2D6+2 |
14 |
SP110 |
8 |
|
| Battle Axe† |
3D6 |
15 |
SP130 |
10 |
|
| Weapon |
Damage |
ST req. |
Cost (SP) |
Wt (kg) |
Notes |
| Thrown Rock |
1D6-4 |
- |
- |
.3 |
|
| Sling |
1D6-2 |
- |
SP2 |
.5 |
(Wt includes rocks) |
| Small Bow† |
1D6-1 |
9 |
SP20 |
2 |
2 shots/turn, if adjDX = 15+ |
| Horse Bow† |
1D6 |
10 |
SP30 |
2 |
2 shots/turn, if adjDX = 16+ |
| Longbow† |
1D6+2 |
11 |
SP40 |
2 |
2 shots/turn, if adjDX = 18+ |
| Light Crossbow† |
2D6 |
12 |
SP50 |
3 |
Fires every other turn, or every turn if adjDX = 14+ |
| Heavy Crossbow† |
3D6 |
15 |
SP80 |
5 |
Fires every other turn, or every turn if adjDX = 16+ |
| Arrows (20) |
- |
- |
SP20 |
.5 |
Ammunition for Bow |
| Crossbow Quarrels (20) |
- |
- |
SP20 |
.5 |
Ammunition for Crossbow |
| Sling Pellets (20) |
- |
- |
SP2 |
.5 |
Ammunition for Sling |
| Cranequin |
- |
8 |
SP30 |
1 |
Used to cock a crossbow (q.v.). |

| Weapon |
Damage |
ST req. |
Cost (SP) |
Wt (kg) |
Notes |
| Javelin* |
1D6-1 |
9 |
SP20 |
1.5 |
1½ meters; too short to make a 2-hex jab. |
| Spear* |
1D6 |
11 |
SP40 |
3 |
2-2½ meters |
| Spear (2 hands)*† |
1D6+1 |
11 |
SP40 |
3 |
2-2½ meters (sometimes much longer) |
| Halberd† |
2D6+2 |
15 |
SP70 |
8 |
2-2½ meters |
| Pike Axe† |
2D6+2 |
15 |
SP100 |
10 |
2½-3 meters |
| Trident* |
1D6 |
10 |
SP30 |
2 |
1½ meters too short for a 2-hex jab. |
| Naginata† |
1D6+2 |
10 |
SP65 |
4 |
2 meters |
| Cavalry Lance |
3D6-1 |
13 |
SP100 |
9 |
3½-4½ meters Useable only by mounted figures |
| Pike† |
2D6+1 |
12 |
SP50 |
6 |
5 meters Normally only used, grounded,
as a spear vs. cavalry |
| Weapon |
Damage |
ST req. |
Cost (SP) |
Wt (kg) |
Notes |
| Quarterstaff† |
1D6+2 |
11 |
SP20 |
1.5 |
|
| Net* |
1D6-3 |
10 |
SP40 |
1 |
|
| Cestus |
Notes |
- |
SP20 |
1 |
Damage depends on ST |
| Whip |
1D6-1 |
8 |
SP30 |
.5 |
|
| Lasso* |
Varies |
8 |
SP10 |
.5 |
|
| Boomerang* |
2D6 |
11 |
SP20 |
1.5 |
War Boomerang; does not return |
| Nunchuks |
1D6+1 |
8 |
SP35 |
2 |
|
| Spear Thrower |
+2 |
Notes |
SP15 |
1 |
ST for spear thrown |
| Blowgun† |
See Poison |
any |
SP15 |
1 |
|
| 20 Darts |
See Poison |
- |
SP10 |
.1 |
Ammunition for Blowgun |
| Torch |
Notes |
- |
SP1 |
.5 |
See Fire as a Weapon |
| Table, Chair, etc.*?†? |
- |
- |
- |
GM's discretion |
|
| Wizard's Staff |
1D6 |
- |
- |
- |
See under Staff spell. Weight
depends on size; a wand is almost weightless,
while a true staff might weigh 1.5 kg or even
more. A Staff of Power does 2D6 damage. |
| Molotail* |
- |
any |
SP20 |
1 |
See Fire as a Weapon |
| Gas bomb* |
- |
any |
varies |
1 |
See Gas Bombs |
| Bola* |
- |
9 |
SP15 |
.5 |
See Bola |
| Sha-ken* |
1D6-2 |
any |
SP3 |
.05 |
See Sha-ken A pouch of 12 weighs .7 kg |
| Arquebus† |
3D6+3 |
- |
SP200 |
6 |
See Guns |
| Blunderbuss† |
1D6+2 |
- |
SP200 |
2 |
See Guns |
| Grenade |
Notes |
- |
SP600 |
1 |
See Gunpowder Bombs |
| Petard |
Notes |
- |
SP2500 |
6 |
See Gunpowder Bombs |
| Gunpowder (1 charge) |
- |
- |
SP100 |
- |
See Potions |
These are weights and costs for HUMAN-sized figures. For other figures, see Armor Weights and Costs.
* - This weapon may be thrown - see Thrown Weapons.
† - This is a two-handed weapon. If the fighter has a shield, it must be slung on his/her back while the weapon is ready.
The DX- for various kinds of Armour and shields are for figures of normal ST. Figures with very great ST (18 or over) can use armour and shields with less difficulty.
All the costs given above are for normal weapons. Finely-made or enchanted weapons will have special properties.
Weapons and armour made of silver, instead of iron, are available. Such equipment is necessary for wizards who wish to fight without an extra DX-. Silver weapons and amior cost 10 times as much as ordinary ones. They weigh the same, do the same damage, and require the same ST to use. lf a weapon has ANY metal parts, they must be of
silver for a wizard to use that weapon without injuring his magical abilities.
|