By "1of3" from forum.rpg.net
- For every Star Trek episode whatsoever roll 1d12, 1d4 and 1d20. If that's too boring, add 1d8 or 1d6
- You arrive at...
- 1 some place harboring alien remains
- 2 a diplomatic meeting
- 3 a colony or outpost
- 4 a science lab
- 5 the site of an astronomical event
- 6 the last known coordinates of an emergency signal
- 7 your own ship
- 8 a supply station or space dock
- 9 an enemy planet or station
- 10 somewhere special
- 11 [Roll 1d10. That thing arrives at your place.]
- 12 home
- ...and...
- {If 1}
- 1 someone plundered the excavation site
- 2 their defense system is still active
- 3 a device displays their culture in a rather "vivid" manner
- 4 it looks all too familiar
- {If 2}
- 1 someone disrupts negotiations... violently.
- 2 they don't speak your language
- 3 the objects of the negotiations are worthless
- 4 some strange alien custom causes total fuck-up
- {If 3}
- 1 it's gone
- 2 there was a coup d'etat
- 3 everyone's sick
- 4 some god-like entity shows up
- {If 4}
- 1 the experiment is out of control
- 2 the experiment is being stolen
- 3 the experiment unwittingly kills indigenous life
- 4 the aliens realize they are being observed
- {If 5}
- 1 you're ship is being sucked in
- 2 the thing's radiation has strange effects on the crew
- 3 your ship is being sucked in and there are strange effects on the crew
- 4 it looks beautiful
- {If 6}
- 1 whatever killed them is still aboard
- 2 there is nothing left
- 3 it is only test
- 4 the ones in danger are the enemy
- {If 7}
- 1 the crew is currently "indisposed"
- 2 everyone is acting weird
- 3 parts of the ship are blown off
- 4 it isn't really your ship
- {If 8}
- 1 the new components are being erratic
- 2 the new crew members are being erratic
- 3 most crew members take shore leave
- 4 someone tries to seize the ship
- {If 9}
- 1 you need to get something (or someone) out
- 2 you need to deliver a message
- 3 they interrogate you
- 4 you were invited
- {If 10}
- 1 it's another time
- 2 it's another dimension
- 3 it's not real
- 4 it's just like home
- {If 12}
- 1 some alien tries to blow up your planet
- 2 some hobos have taken over the government
- 3 some jerks try and court-martial you
- 4 you are being promoted
- Meanwhile...
- 1 someone has a new hobby
- 2 someone has a birthday
- 3 someone is having a baby
- 4 someone is hosting a shin-dig
- 5 someone is going to the holodeck
- 6 someone is expecting relatives
- 7 someone is conducting an experiment
- 8 someone has a love interest
- 9 someone has a pet
- 10 someone is suffering from an illness
- 11 someone is home-sick
- 12 someone investigates a mystery
- 13 someone is up for profit
- 14 someone is going to the counselor
- 15 someone is meeting an old friend
- 16 someone has received a letter
- 17 someone is on vacation
- 18 someone is on probation
- 19 someone is dead
- 20 everyone is going to the holodeck
- Special rule: If your character was the "someone" last episode, you may change the number on any die afterwards to result of your liking. You may not choose a homecoming, though.
- Additional problems are caused by...
or
- 1 Some directive or standing order
- 2 Some admiral or higher-up
- 3 Some passenger or passengers
- 4 The transporters or holodecks
- 5 Some other system
- 6 Your favorite recurring alien antagonist (Romulans, Klingons, Ferengi, Cardassians)
- 7 [You are in for a double feature. Roll 2d6 on this table.]
- 8 [Budget was out. Nothing here.]
|
This page ©2016 1of3
|