
Star Trek: Challenger is a starship-based role-playing campaign set in the larger Star Trek: Universe megacampaign run using the ICON rules by Last Unicorn Games.
Star Trek: Challenger is a direct continuation of my original Star Trek: Excalibur campaign, which ran from 1983 to 1994 under the FASA STRPG rules and a variety of House Rules.

Star Trek: Challenger is set aboard the Federation starship USS Challenger, an Intrepid Class Cruiser, in the Cardassian Occupied Zone immediately following the end of the Dominion War in 2376. Challenger is based out of Cretok Nor, a Cardassian mining station similar to Deep Space Nine. Cretok Nor is somewhat like Berlin, on Earth, during the Cold War of the late 20th century, divided into three Zones run semiautonomously by the major stellar powers, the United Federation of Planets, The Klingon Empire, and the Romulan Star Empire. The Cardassian Union and the Dominion maintain delegations at Cretok Nor, answerable to the Allied Occupation Council.
For information on Federation personnel, including the crew of the USS Challenger, click on the tab below
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