- Ferengi Energy Whip
- Used by some Ferengi, this unusual sidearm looks like a short, thick, blue-grey bullwhip. By flicking it at its target, an energy bolt much like a phaser blast is fired along the length of the weapon at the target. Although primarily used as a ranged weapon, energy whips can also be used as melee weapons; the same settings (inflicting the same damage) employed in ranged attacks can be used when striking melee opponents.
- Ferengi use a variety of equipment not unlike other Alpha Quadrant races, including (above) Phasers, PADDS and Tricorders. Treat these as their Federation counterparts.
- This system consists of two spheres, a master controller and a brain-wave amplifier. The system allows the person operating the controlling sphere to manipulate the thoughts of the victim. The sphere can create a controlled hallucination and use it to mislead the victim into all manner of actions. The system has a very long range and is relatively simple to use. These spheres can only be set to operate on one humanoid being at a time. Destruction of either sphere ends control. The device works better it it references a strong memory of the victim.
The Ferengi consider the use of such devices as illegal and do not tolerate their use at all. The Ferengi Empire has outlawed the use of the Mind Control Sphere. These systems may be purchased on the black market, but the price is staggering.
Once the controller has activated the sphere, it takes 1D6 days for the process to begin to work on the victim. After the time lag, the GM must must make a secret saving roll against the intended victim's PRE+WIL score each day. lt the controller is making use of a specific memory on the part of the victim, subtract 1 die from the die roll. If the target fails his saving roll two days in a row, mind control is established.
Once the link is established, the person needs another 1D6 days operating the controlling sphere to alter the mental state of the victim. Thereafter, the controller can make the victim relive a memory, make the victim relive an altered memory, or make him experience an altered perception ot reality. The control can be broken by destroying either sphere or by making a successful Saving Roll against the characters PER+WIL score two days in a row. The person operating the controlling sphere would then have to begin the process anew to re-establish the link.
|Controlling Sphere: 1.2m in diameter
Amplityirig Sphere: .5m in diameter
|Amplifier to Victim: 10km
Controller to Amplifier: 100,000km
|1 Sarium Krellide Power Cell
(4 months continuous use)
This page ©2010 Owen E. Oulton
Original character © by the original author.