- Name: Anthony Palmer
- Rank: Commander
- Position: Intelligence Officer
- Assignment: USS Odyssey, NCC-2001
- Personal
- Species: Human
- Gender: male
- Age: 80 (45 physiological)
- Attributes
- Fitness 2
- Vitality 3
- Coordination 3
- Intellect 3
- Presence 2
- Willpower +2
- Psi 0
- Skills
- Administration (Intelligence) 1 (2)
- Artistic Expression (Painting) 2 (3)
- (Jeweler) (3)
- (Writing) (3)
- Athletics (Equestrian) 1 (2)
- (Running) (2)
- (Swimming) (2)
- Command (Combat Leadership) 2 (3)
- Computer (Hacking/Data Alteration) 2 (3)
- (Research) (3)
- Concealment (Concealed Weapons) 2 (3)
- Culture (Human) 2 (3)
- Demolition (Sabotage) 1 (2)
- (Booby Traps) (2)
- Disguise (Human) 2 (3)
- Dodge 2
- Espionage (Traffic Analysis) 1 (2)
- (Covert Communications) (2)
- (Cryptography) (2)
- First Aid (Wound/Combat Trauma) 2 (3)
- Forgery (Identification Documents) 3 (4)
- History (Human) 1 (2)
- (Federation) (2)
- (Howard Families) (3)
- (Criminology) (5)
- (Preservers) (5)
- Instruction (Teaching) 2 (3)
- Language
- Vulcan 2
- Federation Standard 3
- Klingon 2
- Orion 2
- Andorian 2
- Law (Federation Interstellar Law) 1 (2)
- (Starfleet Regulations) (2)
- Merchant (Accounting) 1 (2)
- (Antiques) (3)
- Personal Equipment (Environmental Suit) 1 (2)
- Planetside Survival (Urban) 2 (3)
- (Jungle) (3)
- Primitive Weaponry (Fencing) 1 (2)
- Projectile Weapons (Pistol) 2 (3)
- (Rifle) (3)
- Psychology (Lie Detection) 1 (2)
- Security (Security Systems) 2 (3)
- (Forensics) (5)
- (Lockpicking) (3)
- Shipboard Systems (Communications) 2 (3)
- (Sensors) (3)
- Social Sciences (Archeology) 2 (3)
- (Criminology) (5)
- Space Sciences (Stellar Cartography) 1 (2)
- Starship Tactics (Klingon Naval Tactics) 2 (3)
- Streetwise (Carousing) 1 (2)
- Unarmed Combat (Brawling) 2 (3)
- (Starfleet Martial Arts) (3)
- Vehicle Operation (Ground Vehicle) 1 (2)
- (Grav Vehicle) (2)
- Shuttlecraft) (3)
- World Knowledge (Earth) 1 (2)
- Traits:
- Ally Group (Peregrine Club); Rank (Commander); Cultural Adaptability; Extended Lifespan; Wealth (Very Wealthy); Code of Honor (Merchant's Code); Code of Honor (Starfleet Code); Obsessive Tendencies (Compulsive Generosity); Curious; Sworn Enemy (Patrons' Circle); Indomitable; Zero-Gee Trained
- Other Statistics
- Courage 5
- Renown 80
- Aggression 5
- Discipline 20
- Initiative 25
- Openness 5
- Skill 25
- Resistance 3
- Notes
- Palmer's mother belonged to the Howard Families, a group of very long-lived individuals, and he has inherited that longevity. Although 80 years old today he appears to be in his mid-40s. He has an insatiable curiosity, a pack-rat mind, and is genuinely interested in any new knowledge he comes across. As a result he has a rich store of obscure facts tucked away in the back of his mind and is capable of displaying great resourcefulness.
- Possessions
- Palmer's favorite possession is an Ancient artifact that he acquired many years ago. It is a dark-gray cylinder about 45cm long with a diameter of about 30cm. In its hinged lid are six small indentations spaced at the points of a hexagon. When the lid is closed and any indentation is touched, the inside of the cylinder, with its contents, is switched for another chamber, complete with contents. There are 64 chambers in all, each with a volume of 31.81 litres (totaling 2.04m3) and they cycle through in order; Palmer has never found a way to go straight to a desired chamber. The cylinder weighs 1kg plus the weight of whatever is inside the loaded chamber. Material carried in the unloaded chambers does not age at all. Palmer has disguised the artifact as a battered, dingy Starfleet Academy duffel bag. A secret catch allows access to the top of the lid. He uses it to carry around a multitude of odd items. Whenever he is on an expedition and lacks something, he makes sure to get a supply the next chance he gets. Obviously he has to clean out some of the junk once in a while to make room for new junk. Among the things he has carried in the past are spare weapons and ammunition, explosives, rope, breathing masks, jars of really good wine, luxury food items, high-tech trade goods, disguise kit, spare clothes, first aid kit, tool kits, and, of course, anything he really doesn't want to have stolen. The chief limitation is the size of the cylinder. Anything that won't fit inside a single chamber must be specially designed to come apart in suitable pieces.
- Background
- Birthdate: 2211
- Birthplace: Boston, North America, Earth
- Quote: "You live long enough, you learn a few things."
- Description
- Height 1.85m
- Mass 75kg
- Build: trim, athletic
- Hair: pewter grey
- Eyes: grey
- Complexion: tanned
- Distinguishing Marks: scar through left eyebrow
- Dress: When not in uniform, Palmer is usually dressed in the practical tunic, trousers and soft boots of the seasoned space-traveler.
- Palmer is a nice, friendly, gregarious person with great people skills, but he has one irritating trait: he loves to be the only one who knows what is going on and often keeps information from his associates, not out of paranoia or because he plans to cheat them, but in order to surprise and amaze them. His longtime friends are used to it and more or less resigned to it, but new associates can easily misunderstand his motives if they find him out prematurely. He delights in outwitting his opponents and likes to have a backup plan ready. Two favorite tactics of his are to send a scout ahead of time to check out the terrain, and to arrange for a couple of good men to trail him with orders to keep hidden unless he gets in a jam. He also likes to have some way to create back doors where none existed before and has been known to pack shaped charges for blowing holes in walls and rappelling gear for getting down sheer cliffs.
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