
ln the right hands, the bola can be formidable. Two, three, or four weights are fastened together with thongs. The bola is whirled around one's head and thrown to entangle game - or an enemy.
- The bola requires ST of 9. It is treated like a thrown weapon, with the following additional rules:
- Before the user throws the bola, he must announce who is being thrown at, and what the target is: legs, arms, wings, or head. Each target (if the bola hits) produces a different result, as follows:
LEGS: If the bola hits, it will trip the enemy. He will immediately fall down, and will NOT be able to stand the next turn. The turn after that, he WILL be able to stand.
ARMS: If the bola hits, the victim will drop his/her weapon(s), and will not be able to pick them up for the next TWO turns, while his/her arms are entangled. The entangled individual may move normally.
WINGS: If the bola hits the wings of a flying creature, it will cause it to fall (taking one: die of damage). If the flying creature has EITHER hands OR a ST greater than 20, it will be able to stand on the next turn, and take off on the turn after that. Otherwise, it will remain grounded, but will be able to stand on the next turn, and move and fight on the ground thereafter.
NOTE: ANY attack on a flying creature (except a magical attack) is at a DX adjustment of -4. Fliers are hard to hit.
HEAD AND NECK: A bola which hits the head and neck does 1D6+2 damage, due to strangulation and weights hitting the head. However, this is a hard target. DX -4 if the bola user throws at the head. A head-neck hit on a flyer also brings it down, just like a wing hit. A figure hit on the head/neck with a bola may not attack on his/her next turn (one hand is loosening the new necktie), but may move normally. If a bola misses its target and its path takes it through another occupied hex, it is assumed to be going at the LEGS of the new target figure.
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