Gunpowder IS known in this world. However, due to the presence of a sulfur-metabolizing microorganism, it is rare, expensive, and unreliable. Gunpowder weapons are expensive,

because there is little demand. Gunpowder itself is VERY expensive, and, even when available, does not always work. However, a gunpowder weapon can be devastating. There are tive main types of gunpowder weapon. The PETARD is a bomb, used in sieges. The BOMBARD is a large cannon, used by (or against) castles and walled towns. Both of these use much gunpowder and are not often seen; the Bombard will not be covered in this game. The ARQUEBUS and BLUNDERBUSS are personal weapons. The GRENADE is a small bomb.

The ARQUEBUS is a large musket. It fires a single ball for over 400 meters. It is considered a missile weapon, doing 3D6+3 dice damage. It is very clumsy; it takes 4 turns to ready, and l2 turns to reload and ready after firing. However, anyone who has the GUNS talent can have a +4 DX ADD, because he/she will know how to properly use the stand, sights, etc. Anyone else has a -4.

The BLUNDERBUSS is a crude shotgun. When discharged, it affects every figure within a wedge-shaped area, determined by the direction it was pointed. Any figure within 5 megahexes is affected by the blunderbuss if a straight line between the center of his hex and the blunderbuss hex passes through no obstacle or occupied hex. Figures affected by the blunderbuss must make a saving roll (4 dice vs. DX); if they miss, they take (l + 2) damage from a hail of rocks, rusty nails, broken bottles, and other junk. The user of the blunderbuss must make a saving roll (3 dice vs. DX) to avoid falling down from the recoil. (If he/she does not have the GUNS talent, -4 on ST for this roll!) Its effective range is only l0 hexes. A blunderbuss takes only 1 turn to ready, but 12 turns to reload after tiring.

There is always the chance that a given charge of gunpowder will be bad. Before tiring any gunpowder weapon, roll 1 die. On a roll of 6 the gun does not fire. (lf you bought very cheap gunpowder, the GM may make it a roll of 4, 5, or 6!) On a roll of 18, a gunpowder weapon explodes. The explosion does damage like a grenade (see below), except that there is no significant concussion effect.


This page ©2009 Owen E. Oulton
Original character © by the original author.