It is possible to fight without any weapon at all, either in hand-to-hand combat (i.e., kicking and gougng) or in regular combat (punching). The damage a figure does in bare-handed combat is ruled by his strength. In unarmed regular combat, a human or humanoid fighter does damage as follows:

STDAMAGE
8 or less 1 - 4
9 or 10 1 - 3
11 or 12 1 - 2
13 or 14 1 - 1
15 or 16 1
17 to 20 1 + 1
21 to 24 1 + 2
25 to 30 1 + 3
30 to 40 2 + 1
40 to 50 3 + 1
50 to 60 4 + 1
and so on . . . 

Other kinds of bare-handed combat do more damage. A fighter in HAND-TO-HAND COMBAT does the appropriate amount of damage for his ST as above, plus 1 - that is, a ST 9 fighter does 1D6-2 damage. A fighter with the UNARMED COMBAT talent rolls one extra die for damage - so a ST 9 fighter does 2d6-3 damage. A figure with one of the Unarmed Combat talents does extra damage when fighting bare-handed; When a lighter uses a dagger or cestus in HTH combat, the damage done is also based on the table above. A fighter using a dagger, cestus, or main-gauche does the damage appropriate to his ST on the above table, plus 3 . . . so a tighter with ST 9, using a dagger in HTH, would do 1 die damage. When a fighter uses a club in regular combat, damage done is also ruled by the above table. Add 3 to the damage shown above for a one-handed club, or 4 for a two-handed rnaul, used by a lighter of a given ST. A giant of ST 35, with a one-handed club, would do 2 + 4 damage when he hit.


This page ©2009 Owen E. Oulton
Original character © by the original author.