The ship is an ungainly, spikey-looking affair with what appear to be a recognisable pair of nacelles on pylons abobe and aft of the main hull. A row of dim red ports appear along the forward edge of the lower superstructure. A clearly visible set of markings reads annic nova across the bow, and annic nova i and annic nova v on the two nacelles.

LEVEL A: AIRLOCK LEVEL
1. AIRLOCK
This is the ship's main airlock it is completely empty and is cycled by placing a fingertip in a small depression surrounded by a glowing blue marking.
2. LIFT SHAFT
The lift shaft is operated by placing a fingertip in one of five shallow indentations in the wall beside the door. The indentations are labelled j a 7 v i o, top to bottom.

There is no elevator as such. The shaft is in zero-gee. One merely touches the appropriate control and floats up to the level indicated.

If two characters use the lift shaft at the same time in opposite directions, they will phase through each other. This will be very disconcerting, but will not cause any discomfort or harm.

LEVEL B: BRIDGE LEVEL
1. BRIDGE
This is the command centre of the ship. A large dark globe is set into the deck, surrounded by five reclining couches. There are no physical controls visible aside from a series of indentations along the edge of the couches. The walls of the Bridge are a milky colour until one of the couches is occupied.
2. COMMAND GLOBE
This is the control interface for the ship. It displays flight and combat information. It is currently dark, but if anyone sits in one of the couches, it will light up filled with operational and tactical data, and the walls will display surrounding space.
3. COMMAND COUCHES
There are five reclining couches surrounding the Command Globe. Characters sitting in the couches are able to fly the ship by visualising the course, when the ship is in flight mode. The indentations set the various modes.
4. OFFICE
This room is the Captain's ready room. It contains a couch and a smaller globe. There is a dead alien in the couch, of the same type previously discovered. His black hat is lying on the deck beside the couch. He appears to have died while in the throes of violent convulsions. He has been dead for some time, and the organs inside his exoskeleton have dessicated.
5. ACCESS GLOBE
This globe is a computer access terminal. It is also capable of acting as a repeater for the bridge Command Globe. It is currently lit, displaying deck plans with glowing pips showing the PCs.
6. DUTY BUNKS
This room contains two beds. It is intended as a bunk area for duty officers.
7. AIRLOCK
8. LIFT SHAFT

LEVEL C: QUARTERS LEVEL
1. ASTRODOME ACCESS SHAFT
2. SINGLE CABIN
3. FORWARD LOUNGE
4. DOUBLE CABIN
5. AIRLOCK
6. LIFT SHAFT
7. ACCESS GLOBE
8. AFT LOUNGE

LEVEL D: CARGO LEVEL
1. ASTRODOME ACCESS SHAFT
2. FORWARD CARGO HOLD
3. CORRIDOR
4. AIRLOCK
5. LIFT SHAFT
6. GUNNERY STATION
7. TARGETING GLOBE
8. AFT CARGO HOLD
9. PINNACE DOCK

LEVEL E: SHOP LEVEL
1. COMMAND GLOBE
2. ASTRODOME
3. ACCESS SHAFT FROM QUARTERS LEVEL
4. AIRLOCK
5. LIFT SHAFT
6. RAMP UP TO DRIVE LEVEL
7. MACHINE SHOP
8. METALLURGY SHOP
9. ELECTRONICS SHOP

LEVEL F: DRIVE LEVEL
1. COMMAND GLOBE
2. ENGINEERING
3. HYPERDRIVES
4. ACCUMULATOR BANKS
5. RAMP UP FROM SHOP LEVEL
6. HYDROPONICS
7. CORRIDORS
8. AIRLOCKS
9. ENTRY AREA
10. OBSERVATION AREA

P1/P2: PINNACES
1. COMMAND GLOBE
2. COMMAND DECK
3. LOCKER
4. COMPANIONWAY
5. AIRLOCK
6. PI: PASSENGER AREA
6. P2: CARGO HOLD
7. ENGINEERING SPACES
8. POWER PLANT
9. DRIVES

This page ©2004, 2022 Owen E. Oulton
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