
There are a wide variety of races on the Well World. These races can be divided into two broad categories, which are known as carbon-based and non-carbon-based. On the Well World, the former reside in the Southern Hemisphere, and the latter reside in the Northern Hemisphere.
Some of the Well races are also encountered by humanity in its own region of space in the Milky Way. Others managed to sneak along when humanity was first sent to populate Earth, and although these other races mostly died out, they left legends.
- Achrin
- Resembling a seriously overweight walrus, without tusks, Achrin are also beady-eyed, have dorsal fins, and their flippers are formed from a dozen fingers and thumbs. They possess a kind of sonar.
- Agitar
- The males of this race resemble the faun of Greek myth, appearing part human and part goat. And they're blue. The females are the opposite, being goat-like where the males are human-like, and human-like where the males are goat-like. Agitar males have the ability to develop a large electrical potential in their hands, which they can deliver to enemies, or use to power things.
- Agon
- The Agon resemble Ninja Turtles without shells. They smell like rotten eggs.
- Akkokek
- The Akkokek are flying disks with tentacles on top and huge gaping mouths below.
- Alestol
- Carnivorous plants that can emit noxious and/or hallucinogenic gases.
- Alkazar
- In appearance Alkazarans are teddy bears; in temperament they are homocidal maniacs, kept under control by a overpowering police state.
- Ambora
- The females of this species are carnivorous birdlike creatures, without bills. The men are squat and wingless.
- Ambreza
- Ambrezans are giant beavers. At some time in the past, the Ambrezans, originally dwelling in a non-tech hex, won a war against a high-tech neighbor, using a gas that reduced their opponent to the intelligence of animals. The Well computer does not recognize this switch; Ambrezan entries are sent to the original Ambreza.
- Askoth
- A race of giant green spiders. They cultivate wine.
- Astilgol
- The Astilgol are a Northern race; as adults one male and one female will form a symbiotic relationship, resembling a set of floating crystal wind chimes, surmounted by a globular cluster of blinking lights.
- Awbri
- Part primate, part flying squirrel, and part duck, the Awbrian reproductive process is unusual in that the females still go into heat.
- Azkfru
- Flying cockroaches with stingers.
- Betared
- Fanged, nightmarish teddy bears, with a disposition to match.
- Bliston
- Aquatic worms, with hands at each end of their bodies.
- Bozog
- The Bozog resemble a pair of fried eggs, sunny side up. They are unusual for a Northern Hemisphere race in that they can tolerate an oxygen atmosphere.
- Cebu
- Cebu resemble pterodactyls with prehensile apelike feet.
- Chalidang
- The Chalidang are tentacled nautili. Their society is a rather piratical dictatorship.
- Chugach
- This is how the Ghlmonese are known out in space; their homeworld is in the same part of the Milky Way as Earth.
- Clopta
- Ducks.
- Cobo
- A bottom-dwelling aquatic species. Their physical form is undescribed, but they permit surface transport over their hex.
- Creit
- Giant bats.
- Cromlin
- Lobsters with scorpion tails.
- Czill
- One of the Well World's plant creatures, Czillians have the foremost research center on the planet (in the Southern Hemisphere, anyway).
- Dahbi
- The Dahbi resemble large white praying mantises. They have the ability to adjust their physical bodies such that they can pass through stone. An application of liquid water forces them back into their regular physical phase.
- Dahir
- They are large multi-colored reptiles with the ability to cloud the minds of other beings such that they will not be noticed, granting them an effective form of invisibility.
- Dasheen
- One of the more sexually dimorphic races on the Well World. Basically minotaurs, Dasheen bulls are heavily outnumbered by the cows, their arms are jointed differently, and they require the milk of the females in order to get their daily requirement of calcium. They are also vastly more intelligent than the cows; attempts to disprove the latter have only confirmed it.
- Dillia
- Centaurs straight out of Greek myth, the interesting aspect of this race is that on the three occasions Nathan Brazil has visited the Well World, at least one of his companion Entries is made a Dillian.
- Dlubine
- The Dlubinians are a benthic species who have figured out a way to provide biochemical illumination for their cities.
- Dunhgran
- The Dunhgran are a kind of flightless bird, reputed to be civilized.
- Effik
- Effiks are yellow and green banded insects, whose feet will adhere to any surface.
- Eflik
- Efliks can fly. They are not otherwise described.
- Ekh'l
- A kind of flying ape.
- Ellerbanta
- Ellerbantans have tentacles. They are not otherwise described.
- Erdom
- A race with horse-like heads, and hands and feet that are more like hooves (especially the hands of the women). Their hex, a desert, is a low-tech world when we first see it, but is later changed to a high-tech hex.
- Everod
- A benthic race of giant clams with tentacles.
- Forjom
- An undescribed race bordering on the equator. The way the maps are drawn, it cannot be determined whether or not their hex is land or water.
- Gedemondas
- A race that is the basis for the Bigfoot/Sasquatch/Yeti legends, the Gedemondans are three-meter-tall bipeds, covered in white fur. They have dealt with the Well-imposed technology limit by devoting themselves to honing their mental talents. Through these talents they become aware that out in the universe their race has died out (apparently in the very first generation); they also perceive that Mavra Chang will be given the power to rectify this, and for this reason they give her their full cooperation.
- Gekir
- The Gekir are six-legged cats; the front paws are prehensile. The females are tailless and colored orange and black. The males are much smaller, with tails, and are colored gray with a white mane and tail-tip puff. There is only one male to every fifteen females. Their role in Gekir society, with which they are largely content, is as gigolo, babysitter, and errand-boy.
- Geldorian
- A weasel-like race of the Realm, the Geldorians' bite has a hypnotic effect on some races. They may be the regular space representatives of the Orarc.
- Ghlmon
- They resemble meter-high bipedal lizards, with the ability to breathe fire. They are able to swim through dry sand, or ride sandsharks through the sand.
- Ghoma
- They are the "real"-space representatives of the Chalidang.
- Glathriel
- Homo sapiens. The Glathrielites no longer dwell in their home hex; they lost a war with the Ambrezans, who have kept them in a backwards state, and have also forced the Glathrielites to dwell in non-tech Ambreza, while the Ambrezans themselves enjoy the comforts of the Glathrielites' high-tech hex.
- Gramanch
- A spacefaring race whose native world is in the galaxy M-51, the Gramanch resemble a cross between a kangaroo and a Pekinese.
- Hakazit
- The Hakazit are three-meter tall T-rexes, but with powerfully strong arms.
- Imtre
- An air-breathing, water-dwelling species. They are not described.
- Istsstl
- The Istsstl are sulfur-eating reptiles whose natural environment is near the boiling point of water.
- Itus
- The Itus have the form of large, very hairy caterpillars.
- Ivrom
- The Ivrom are magic-using insects. Some of them snuck along when humanity was sent to Earth, but these all died out (for which dying out Nathan Brazil takes partial credit; they weren't nice folks anyway).
- Ixthansa
- Somewhat like ducks, but adapted for swimming underwater (and not just paddling on the surface like Terran ducks do).
- Jirmin
- Bipedal ants with an ant-like society.
- Jorgasnovara
- Huge, flat flying creatures with gaping mouths.
- Kafski
- A Com race of starfish; it is possible that they are the "real"-space population of the Nocha.
- Kalinda
- Vaguely like mermaids, Kalindans have gills, and are much less human-looking in their humanoid section than are the Umiau.
- Kehuda
- Silvery, heart-shaped water striders.
- Krith
- Krithians have wings. They are not otherwise described.
- Kronfushun
- Creatures adapted to extreme cold, Kronfushuns have the physical form of whirling disks.
- Kuall
- Weasel-like creatures, with long snouts, red eyes, apelike hands, and feet like their hands.
- Kwynn
- On Mavra Chang's third visit to the Well World, she is greeted by one of these, a fat T. Rex with spinal plates, colored mostly purple, with red spots and an orange belly.
- Kyrbizmyth
- Intelligent trees, which are able to swap minds with each other, or whatever creature they're in contact with.
- Lamotien
- Lamotiens are very small creatures, about twenty centimeters long or so, but they can change shape, grow hair at will, and combine to form larger creatures.
- Lata
- If you've seen the faeries in Disney's Fantasia, you've seen the Lata.
- Leba
- The Lebans are a vegetable race, taking the form of vines with eyes. They are hospitable to courteous interlopers.
- Leeming
- Leeming are large amoeboid creatures, with the ability to form specific shapes at will. They can also access the memories of people they've eaten.
- Liliblod
- Spider-bodied, eight-legged with pincers on the ends of each leg; their heads are more like demons with tusked, gaping mouths. They are known chocolate addicts.
- Macphee
- Macphee are squid-shaped, but have fur and live on land.
- Makiem
- Reptiles which resemble large frogs. Their hex is non-tech, although some Entries have been Makiem, so out in the universe they are a spacefaring race.
- Mallegestor
- Thick-skinned, horned, hippo-like creatures that are one of the races of the Realm; whether this is the regular universe equivalent of the Palim (q.v.) is not stated with any specificity.
- Markovians
- The race that built the Well World. Eons ago, the Markovians achieved the zenith of technological advance, to the point that they had material wealth limited only by their imaginations. They quickly grew bored with material utopia, and decided that in their development they had gone down the wrong path. Their solution was to return to their primitive roots, not as one race but as thousands of races, in the hope that one would reach supreme contentment. To aid in the design of these races, and to support the universe in which these races would inhabit, they build the Well World. They created over a million races; all but the last 1,560 of these, after being tested on the Well World, were sent to a suitable planet somewhere out in the cosmos. Two Markovians remain; the rest were changed into test subjects eons ago.
- Milikud
- This is one of the Com races. They resemble tiny whirlwinds. It is not stated if they are represented on the Well World; if so, they are probably a Northern Hemisphere race.
- Mixtim
- Multi-colored insects; their form varies to enable each to more effeciently perform different sorts of labor.
- Moiush
- This race produces a crystal—known as a translator—which when implanted into a Southerner enables that creature to communicate with any other.
- Morvath
- Some of these killed a Nathan Brazil impersonator.
- Mosicranz
- Birdlike, the Mosicranz have long, spindly arms underneath their wings. They are also mildly telepathic.
- Murithel
- The Murnies resemble large green rectangles with arms, legs, and faces. They are nomadic hunters, preying on the herding wildlife in their hex. Some of their old ones have developed advanced mental talents, including the ability to transfer souls. The Murnies have their own homeworld on a planet at the edge of the Andromeda Galaxy; the Murnies there appear no more technologically advanced than the Well World populace. However, the Dreel (q.v.) are stated as having completely assimilated the Andromeda Galaxy, so this is either another continuity glitch or the Dreel decided that the Murnies were unworthy of that honor.
- The Nation
- One of the general exceptions to the rule for Southern races, the Nation (also referred to as the Mechs) are not carbon-based, but are a race of robots.
- Nocha
- Starfish.
- Ochoa
- Pteradactyls which can fly underwater as easily as in the air.
- Olborn
- A race of 1.8 metre tall bipedal black cats, for some reason the Olbornians were given a set of stones which can be used to transform people (both Olbornian and otherwise) into donkey-like beasts of burden.
- Olympians
- Ben Yulin gained temporary control of both Obie and a handful of people to work on. He used Obie to transform the captives into his idea of the perfect woman, altering their internal physique to make them far superior to humanity. They were freed in short order, and make their own home on an unwanted planet in the Com.
- Orarc
- The Orarc are like weasels.
- Palim
- The Palim are shaggy mammoth-like pacifists, weighing in at more than a ton each, with a remarkably prehensile trunk tipped with many fingers.
- Parmiter
- A race of owl-faced monkeys, the Parmiter usually encountered on the Well World are unworthy of trust.
- Pegiri
- Winged, feathered, monkeys.
- Pia
- Evil characters with great brains and humanoid eyes. But they have ten tentacles with slimy, adhesive suckers and a gaping mouth with about twenty rows of teeth... They tend to eat anybody not of their own race.
- Porigol
- Dolphinlike mammals who can stun or kill with sound.
- Pulcinell
- A benthic species resembling a lobster with tentacles.
- Punrett
- Punretts resemble giant eight-balls (without the eight) on a pair of large, ribbed chicken legs. They have a bill, with eight tentacles and two eyestalks growing from that bill.
- Pyron
- The Pyron resemble large hooded cobras, except that the hoods are comprised of dozens of tentacles. In times past they had the habit of eating Quislons.
- Quacksa
- Slugs with a hypnotic gaze.
- Quislon
- Much like ugly, segmented scorpions, each tribe of Quislons is ruled by a single male; all other males are sacrificed to a volcano.
- Quilst
- The Quilst are bipedal with elephantine feet, large clumsy hands, and no necks.
- Rithian
- This is the name of a serpentlike race, part of the Realm; their homeworld is in the same region of the Milky Way as Sol. Since they are not compared to the Pyrons, the two races probably don't resemble each other very closely.
- Rhone
- This is the name by which the Dillians are known in their region of space, in a section of the Milky Way near ours. The Rhone achieved interstellar spaceflight before the human race did, and it was a ship which crash-landed on earth which sparked the centaur legends of Greek myth.
- Sanafe
- Manta rays, with the ability to deliver an electric shock. Their society is divided up into fiercely competitive clans.
- Saugril
- The Saugril is the name by which the Agitar are known in the universe at large. Although they are a spacefaring race in the series, they do not encounter humanity during the novels, and there is no specific reason to believe that they dwell in the Milky Way galaxy.
- Shamozan
- Being creatures of high culture and sophistication, these giant spiders prefer their music symphonic, their games to be intellectual, and their dinner to be alive and kicking.
- Slelcron
- Another of the plant races, the Slelcronians are giant flowers. Sessile, they communicate by means of a symbiotic relationship with a species of large bee.
- Slongorn
- The Slonghorn have skinny bodies, broad flat feet, no arms, heads like elephants with two trunks (with fingers on the ends of the trunks), and they're fire-engine red all over. Very friendly, too.
- Stulz
- The Stulz have the heads of foxes, furry wings, arms, arm-like legs, and a prehensile, whip-like tail.
- Susafrit
- Round, with quill-like hairs all over, Susafrit can emit offending odors at will.
- Tarak
- A Com race of giant beavers. They are likely the equivalent of the Ambreza in the universe at large. They are a spacefaring people.
- Teliagin
- Great cyclopses; carnivores who raise their own sheep to eat and are bull-headed but not stupid.
- Tilki
- Ape-like creatures with bat-like wings.
- Tsfrin
- Crabby, both in form and demeanor.
- Twosh
- Pink bowling pins with two brown eyes and two prehensile limbs.
- Uchjin
- Uchjinians appear as airborne smears of paint. They are inscrutable.
- Ulik
- Great six-armed snakemen that live in a desert hex at the Equatorial Barrier.
- Umiau
- Mermaids. Similar to the Earth legend, but completely mammalian with tail flukes instead of tail tail fins.
- Verion
- Bipedal pigs that fly in hot-air balloons.
- Xoda
- Four metre tall praying mantises who have a hypnotic way of inviting you to dinner.
- Yabbo
- A vegetarian, aquatic arthopod with a translucent carapace; they walk on the ocean floor on four legs, and have a pair of flippers behind the legs for extra speed. They have a pair of claws as hands, and not much of a head; just a pair of stalked eyes and a mouth full of small wriggling tentacles. They appear to be bioluminiscent.
- Yaxa
- The females of this race resemble six-foot butterflies, with a death's head face. The males are unintelligent larvae whose sole function is to mate, after which they are eaten. They are every bit as sexist as the Dasheen, but whereas the sexism of the latter is disdained, the sexism of the Yaxa is tolerated.
- Yugach
- Non-material, the Yugach resemble red lines of light, formed into the shape of a cloak. They are able to take control of crystalline creatures, which are grown to order.
- Zazalof
- The Zazalof are normally a formless plasma, but they have the ability to assume the appearance of any creature whose genetic material they can obtain. They can also blend in with almost any material background.
- Zhonzhorp
- Bipedal crocodiles with suction-tipped fingers.
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