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Attributes, Edges, Skills, Specialisations and Advantages/Disadvantages may be improved through expenditure of Experience Points (EPs), using the table below. Improvement of low values is relatively low-cost, but costs increase the higher you go, especially with Attributes. The following restrictions apply:
- No Attribute may exceed the Species maximum.
- A PSI of 0 may not be raised without GM approval.
- Costs are cumulative. For example, raising an Attribute from 2 to 4 would cost 25 points (9 to raise it to level 3 plus 16 to raise it to level 4).
- Specialisations go upward with their base Skills. An additional point is added per Specialisation beyond the first, regardless of value. These costs are cumulative.
- A single point of one Specialisation may be bought in a Skill you do not already know. Further advancement requires improving the Skill to level 1 with the Specialisation being raised to (2). Additional Specialisations may then be purchased normally.
| Item | Cost |
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Buying a new Skill at level 1 | 5 (includes 1 level in one Specialisation)
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Improving a known Skill... | (cumulative)
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to level 1 | 2
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to level 2 | 4 (plus 1 per additional Specialisation)
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to level 3 | 6 (plus 1 per additional Specialisation)
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to level 4 | 8 (plus 1 per additional Specialisation)
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to level 5 | 10 (plus 1 per additional Specialisation)
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Buying a new Specialisation at Skill level x (+1) | 1 point per Skill level (minimum 3)
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Improving a known Specialisation... | (cumulative)
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to level 3 | 3
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to level 4 | 3
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to level 5 | 4
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to level 6 + | 5
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Improving Attributes... | (cumulative)
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to level 2 | 4
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to level 3 | 9
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to level 4 | 16
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to level 5 | 25
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to level 6 | 36
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Improving Edges | 4 per point of improvement
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Buying a new Advantage | 4 per point of value
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Improving an existing Advantage | 4 per point of improvement
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Reducing/eliminating a Disadvantage | 4 per point of reduction
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Buying Courage Point | 5 per additional point |
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