Attributes, Edges, Skills, Specialisations and Advantages/Disadvantages may be improved through expenditure of Experience Points (EPs), using the table below. Improvement of low values is relatively low-cost, but costs increase the higher you go, especially with Attributes. The following restrictions apply:

  • No Attribute may exceed the Species maximum.
  • A PSI of 0 may not be raised without GM approval.
  • Costs are cumulative. For example, raising an Attribute from 2 to 4 would cost 25 points (9 to raise it to level 3 plus 16 to raise it to level 4).
  • Specialisations go upward with their base Skills. An additional point is added per Specialisation beyond the first, regardless of value. These costs are cumulative.
  • A single point of one Specialisation may be bought in a Skill you do not already know. Further advancement requires improving the Skill to level 1 with the Specialisation being raised to (2). Additional Specialisations may then be purchased normally.
ItemCost
Buying a new Skill at level 15 (includes 1 level in one Specialisation)
Improving a known Skill...(cumulative)
to level 12
to level 24 (plus 1 per additional Specialisation)
to level 36 (plus 1 per additional Specialisation)
to level 48 (plus 1 per additional Specialisation)
to level 510 (plus 1 per additional Specialisation)
Buying a new Specialisation at Skill level x (+1)1 point per Skill level (minimum 3)
Improving a known Specialisation...(cumulative)
to level 33
to level 43
to level 54
to level 6 +5
Improving Attributes...(cumulative)
to level 24
to level 39
to level 416
to level 525
to level 636
Improving Edges4 per point of improvement
Buying a new Advantage4 per point of value
Improving an existing Advantage4 per point of improvement
Reducing/eliminating a Disadvantage4 per point of reduction
Buying Courage Point5 per additional point

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