Rules Additions

Updated August 2, 2004

The Price Of Freedom establishes Character Creation guidelines for FIS agents, but does not give a rank system. The following rank table is adapted from the DTI rank table in All Our Yesterdays, and is intended for use with both FIS and FIPA characters. PC agents must take at least one level of promotion. There are only two Deputy Directors and one Director in each Service at any time.
FIS/FIPA Rank Table
RankPromotion Cost
Agent1
Field Agent2
Special Agent3
Special Agent in Charge4
Assistant Director5
Deputy Director6
Director7
Federation interstellar law is enforced by the Federation Interstellar Police Agency. The FIPA has the following mandates: investigate violations of Federation interstellar law; assist local and planetary law enforcement agencies when requested; coordinate interjurisdictional law enforcement activities within the Federation; and conduct counterintelligence operations in cooperation with the Federation Intelligence Service.
Federation Interstellar Police Agent Character Generation
Character generation for FIPA characters follows roughly the same procedure as that for Starfleet officers. Choose a Species Template, apply the FIPA Overlay, select an Early Life History, Academy Life History, and one or more Tours of Duty. FIPA characters do not serve a Cadet Cruise.
Federation Interstellar Police Agent Overlay
Intimidation (Interrogation) 2 (3)
Law (Federation Interstellar Law) 2 (3)
Security (Law Enforcement) 2 (3)
Streetwise (Specific Criminal Organisation) OR (Underworld of Specific Race or Planet) 1 (2)
Diplomacy (Federation Law) 1 (2)
Computer (Research) 1 (2)
Energy Weapon (Phaser) 1 (2)
Language (Federation Standard) 1
Personal Equipment (Tricorder) 1 (2)
Search 1
Unarmed Combat (Starfleet Martial Arts) 1 (2)
Vehicle Operations (Aircar) 1 (2)
Early Life History
The player receives 5 DPs to spend on Early Life History. Any Early Life History Package may be chosen, but the character may not have a criminal record. If a Package specifies that the character has such a record, a Dark Secret (Criminal Record) -2 (career-ruining) must be taken. Early Life History Packages cost 5 DPs.
FIPA Academy Life History
FIPA characters attend the Federation Interstellar Police Academy, and the player receives 8 DPs to spend on Academy Life skills.
Academy Specialised Training Packages (Each Package costs 8 DPs):
Counterintelligence: Espionage (Counterintelligence) 1 (2); Language (Romulan) or (Cardassian) 1; Behaviour Modification (Resistance) 1 (2); Obligation (Starfleet Intelligence) -1.
Criminal Profiling: Psychology (Forensic Psychology) 1 (2); Social Sciences (Sociology) 1 (2); Alertness +2.
Crime Scene Investigation: Search 1; Security (Crime Scene Procedures) 1 (2); Curious +1; Innovative +1.
Hostage Rescue Team: Energy Weapon (Phaser Rifle) 1 (2); Planetary Tactics (Small Unit Tactics) 1 (2); Alertness +2.
Negotiator: Charm (Seduction) 1 (2); Fast Talk 1; +1 Empathy Edge; Shrewd +1
Tours of Duty
Each Tour of Duty is 1d6+1 years long. Players receive 10 DPs for the first Tour, and 5 DPs for each subsequent Tour.
If Starfleet Security can be considered the Military Police equivalent within Starfleet, the officers of the Criminal Investigations Division are the detectives.They investigate major crimes committed by Starfleet personnel or on Starfleet property. These crimes may range from murder, to smuggling, to treason. CID officers are not normally assigned to starships, but may be found at starbases and planetary facilities. CID officers often work alongside JAG officers, interviewing suspects and witnesses preparatory to judicial proceedings.
Criminal Investigations Division (Operations) Overlay
Intimidation (Interrogation) 2 (3)
Law (Starfleet Regulations) 2 (3)
(Federation Interstellar Law) (3)
Security (Law Enforcement) 2 (3)
Alertness (+2)
Administration (Bureaucratic Manipulation) 1 (2)
Computer (Research) 1 (2)
Energy Weapon (Phaser) 1 (2)
Language (Federation Standard) 1
Personal Equipment (Tricorder) 1 (2)
Search 1
Unarmed Combat (Starfleet Martial Arts) 1 (2)
Vehicle Operations (Shuttlecraft) 1 (2)
Starfleet Search and Rescue is responsible for finding and retreiving stranded personnel, both in space and in on planetary surfaces.
Starfleet Search and Rescue (Operations) Overlay
First Aid (Wound/Combat Trauma) 2 (3)
Shipboard Systems (Sensors OR Flight Control) 2 (3)
Vehicle Operations (Shuttlecraft) 2 (3)
Zero-Gee Training (+2)
Athletics (Climbing) 1 (2)
Energy Weapon (Phaser) 1 (2)
Language (Federation Standard) 1
Personal Equipment (Environmental Suit) 1 (2)
(Tricorder) (2)
Planetary Tactics (Small Unit Tactics) 1 (2)
Planetside Survival (Choose Specialisation) 1 (2)
Search 1
Unarmed Combat (Starfleet Martial Arts) 1 (2)

They call themselves "freedom fighters," the enemy calls them "terrorists" - they're a little bit of both... This background is available to Bajorans, or any other race whose planet is or was occupied by an enemy. Note that if you're is playing in the post-TNG Trek continuity (Season 7 of DS9 took place in 2375, Season 7 of Voyager took place in 2377 and Star Trek: Nemesis in 2379) or later, you may choose to have been a member of the Maquis in your late teens, as the Maquis were formed in mid-2370.
Guerrilla Fighter (costs 5 Development Points).
Espionage OR Demolitions (choose Specialisation) at 1 [2], Energy Weapons (Phaser) at 1 [2], +1 to Reaction OR Perception Edge, Vengeful -2 (of enemy race) OR Dark Secret -2.

This Tour of Duty Package reflects a mission during which Starfleet characters have participated in a First Contact with a sentient species.
First Tour (Costs 10 Development Points)
Culture (contacted species) 1 (2), History (contacted species) 1 (2), Language (contacted species) 1, +2 Renown (Openness)
Additional Tours (Cost 5 Development Points)
Culture (contacted species) 0 (1), Language (contacted species) 1, +2 Renown (Openness)
This Tour of Duty Package allows Starfleet Science characters to progress as Biologists, Paleontologists and the like.
First Tour (Costs 10 Development Points)
Life Sciences (Biology and any other Specialisation) 1 (2) (2), Planetary Sciences (choose Specialisation), Shipboard Systems (Sensors) 1 (2), +2 Renown (Skill or Openness)
Additional Tours (Cost 5 Development Points)
Life Sciences (Biology and any other Specialisation) 1 (2) (2), +2 Renown (Skill or Openness)


This page and all contents ©1999, 2001, 2002, 2003 Owen E. Oulton