)
Prime Directive Skill ICON Skill
Strength Skills
Jumping Athletics (Jumping)
Rope Climbing Athletics (Climbing)
Swimming Athletics (Swimming)
Wrestling Unarmed Combat (Wrestling)
Accuracy Skills
Drive (Vehicle Type) Vehicle Operation (Vehicle Type)
Fine Work +1 to Dexterity Edge
Fire (Weapon) Energy Weapons (Type) orProjectile Weapons (Type)
Free Climbing Athletics (Climbing)
Heavy Weapons Heavy Weapons (Type)
Lethal Damage Attack New Combat Maneuver, See below
Martial Arts Unarmed Combat (Type)
Melee Combat Primitive Weaponry (Type)
Nerve Strike New Combat Maneuver, See below
Pilot (Vehicle Type) Vehicle Operation (Type)
Ride (Animal Type) Animal Handling (Ride, Animal Type)
Skiing Athletics (Skiing)
Sleight of Hand Sleight of Hand (Type)
Sniper Weapon Master (Type) (+2) Trait
Throwing Athletics (Throwing)
Vulcan Nerve Pinch Unarmed Combat (Vulcan Nerve Pinch)
Zero G Maneuvering Zero G Training (+2) Trait
Speed Skills
Quick Draw Quick Draw (+2) Trait
System Speed Multitasking (+2) Trait
Leadership Skills
Interrogation Intimidation (Interrogation)
Negotiation Diplomacy (Negotiation)
Oration Persuasion (Oratory)
Persuasion Persuasion (Type)
Seduction Charm (Seduction)
Logic Skills
Astrogation Space Sciences (Astrogation)
Computer Programming Computer (Programming)
Cryptography Espionage (Cryptography)
Investigation Espionage (Counterintelligence)
Mathematics Physical Sciences (Mathematics)
Intuition Skills
Art Artistic Expression (Type)
Bribery Bargain (Bribery)
Evaluation +1 to Perception Edge
Fast Talk Fast Talk
Gambling Gaming (Type)
Security Procedures Security (Procedures)
Discipline Skills
Resist Interrogation +1 to Willpower Edge
Survival (Terrain TypePlanetside Survival (Type)
Psionic Skills
Amnesia Projective Telepathy
Command Mind Control
Confusion Projective Telepathy
Mind Bar Mind Shield
Aid Mind Bar Mind Shield
Mind Meld Mind Meld
Mind Scan Receptive Telepathy
Mind Touch Receptive Empathy
Technical Skills
Cloaking Device Technology Systems Engineering (Cloaking Device)
Communication System Systems Engineering (Communications)
Computer Systems Systems Engineering (Computers)
Console Operation Shipboard Systems (Type)
Damage Control Systems Engineering (Damage Control Procedures)
Demolitions Demolitions (Type)
Electronics Systems Engineering (EPS Systems)
Field Equipment Material Engineering (Personal Equipment)
Impulse Drive Systems Propulsion Engineering (Impulse)
Jury Rig Innovative +1 Trait
Life Support Systems Systems Engineering (Life Support)
Mechanics Material Engineering (Mechanics)
Medical Systems Systems Engineering (Medical Systems)
Power Generator Systems Systems Engineering (Power Systems)
Sensor Systems Systems Engineering (Sensors)
Ship Weapon Systems Systems Engineering (Weapon Type)
Transporter Systems Systems Engineering (Transporter Systems)
Warp Drive Systems Propulsion Engineering (Warp Drive)
General Knowledge Skills
Administration Administration (Type)
Cultural Knowledge Culture (Type)
First Aid First Aid (Type)
History History (Type)
Language Language (Type)
Law Law (Type)
Medicine Medical Science (Type)
Natural Science Life Science (Type)
Philosophy Social Science (Philosophy)
Physical Science Physical Sciences (Type)
Starfleet Regs Law (Starfleet Regulations)
Surgery Medical Science (Surgery)
Perception Skills
Blind Fighting New Combat Maneuver, See below
Shadowing Surveillance (Shadowing)
Tracking Tracking (Type)

New Combat Manoeuvres

Action Difficulty Damage Notes
Lethal Damage Attack 11 6+2D6 Only used when attack is meant to kill opponent. The attacker looks for and attacks the weakest point on the opponent. For example the attacker may break a human's neck. Modify difficulty of the Test by 1 if the target is humanoid but not of the same race as the attacker, and by 3 if the target is non-humanoid.
Nerve Strike 9 2+2D6 This strike manoeuvre is used to attack the nerve centers of an opponent's body. This attack only causes Stun Damage. Modify difficulty of the Test by 1 if the target is humanoid but not of the same race as the attacker, and by 3 if the target is non-humanoid.

New Skill

Blind Fighting (Intellect) This skill is used when the character is not able to use his main combat sense to notice attacks. For example, if your character is human and he can not see, he would use this skill. To use this skill make a skill roll modified by your character's Perception. If the roll is made the character notices the opponent and then can defend or attack normally. This skill is used in Anbo-Jitsu.

This page ©2012 Owen E. Oulton