



| Planet Name | Class | Diametre (km) | Position | Moons | Gravity | Day (hrs.) | Atmosphere | Climate | Industry |
| Ghdar | M | 11,000 | Rogue | 0 | 0.85G | 0.0 | Tthin | Cold | Government |
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The Gorn Hegemony is the state formed by the Gorn society. It is governed by a King and a council.
Introduction: The Hegemony appeared approximately 60 years ago as a group of disorganized clans. Infighting between these clans consumed much of their time, and they were not considered a threat by any of their neighbors. These 30 clans were once part of the Gorn Confederacy, and had seceded from the Confederacy. The actual numbers of Gorn that made the initial move are not known. However by the time the Clans settled in their current territory, the sheer size of population indicates a large number involved in this early migration. Now that the Romulan Empire has receded, the Gorn Confederacy was again revealed. For further details, please see the OSFI brief on the Gorn Confederacy.
History of Contact:
Early History: The Gorn Hegemony then turned her attention to one of her other borders - that of the Tholian Holdfast. The battle was fierce, but the Tholian Holdfast were caught unprepared, and the outpost was quickly captured by the Hegemony. Further clashes have occurred, loses suffered by both sides. Then, in 2412, both the Gorn Hegemony and Tholian Holdfast have sought the assistance of the Federation in resolving their conflicts. This initiative did not pan out. For the next few years, the Hegemony laid low. The reasons for this are not known, but many experts believe this was simply to save their waning supply of resources for 'the right moment.' That moment came fice years later, in 2417, in the remote border system called 'Briol'. The ensuing engagement became known as 'The Briol Campaign', and it remains the largest military action to date within the Krima Expeditionary Force's area of operation. Since that time, the Gorn Hegemony has drifted further into the periphery of galactic politics, given the state of their economy; simply put, without a major influx of natural resources, they can no longer afford to be major players. That has not stopped them from trying, from time to time, to acquire the natural resources needed, but it has crippled their ability to take such resources by force.
Current Social Makeup This clan-based society permeates every aspect of Gorn life- it is even the name of their homeworld: Clanhaven (translated from ancient Gorn). Clan life is extremely rigid, with each member having explicit responsibilities. The head of each clan is typically the eldest male (given the title 'Lord'), although, depending on the existing political/social situation of the time, this practice has varied. This is especially true in times of armed conflict, when the younger, stronger males tend to exert more influence than is normally the case. However, in all cases, a male has always ruled. Females are not forbidden per se from ruling, but tradition holds that the females handle domestic issues (such as caring for young, education, etc.) while the males handle the more physically strenuous jobs. Gorn society is militaristic in nature, preferring to conquer rather than negotiate. All males serve in the Gorn military in some way, shape or fashion, for the standard 7 year stint. Most return to military service once their obligation has been met, but many forgo renewal in lieu of political or familial goals/obligations. Regardless, a male returning from military service is always a hero; in fact, one of the most important ceremonies in a Gorn male's life occurs the day before his reporting for military service- on that day, he passes from childhood to adulthood. When he returns, he returns a man, to be respected and honored. A female is forbidden from military service.
Government Traditionally, diplomats and such have all come from the ruling clan- it is extremely rare for a ruler to name a member of a rival clan to a high political position. However, in recent months, the Hegeon's government has all but disappeared around him, with several clans openly opposing him due to his series of failed attempts to strengthen their econimc and political base. In a final attempt to preserve some semblance of Gorn rule in the region (if not his own life), the Hegemon himself has requested a conference on Deep Space 13 to commence, in order to discuss the peaceful re-unification of the Hegemony clans with the Gorn Confederacy. This has not been universally accepted by all of the clans, with most of the opposing clans refusing to accept the peace initiative of the Hegemon. As such, there is a power dispute in the disputed territiries, concentrated along the Hegemon/Echen F'don border right up to the Federation border at the Tybiiran Complex.
Psychological Profile: The Gorn reproduce in the same manner as humans sexually as most humanoid species. Although very rare, there have been instances of a Gorn marrying outside of their race. On average they are 7 to 8 feet tall, and weigh between 500 and 900 pounds. Extremely strong, they are usually capable of lifting up to 3 or four times their own body weight. Similar to a humanoid version of a lizard, they vary in color but are most commonly a dark green that lightens towards the extremities. Their eyesight is not as keen as a normal human, but they have a much wider area over which they see giving them comparatively remarkable peripheral vision. Although hearing is roughly equivalent to human norms, their sense of smell is markedly more sensitive. The Gorn body is designed for hardship. Covered in a thick epidermal layer, the skin is very close to being a hide that is difficult to penetrate. The nerves are deeper under the skin than a normal human, lending to their resilience to pain and phaser stuns. Except in the very tips of the fingers and the tongue, which harbor small nerve bundles for better tactile sensation, the Gorn have a very poor sense of touch. Their thick hide also acts as a natural insulator keeping extreme temperatures at bay. This enables them to live comfortably in temperatures ranging from -30 C to 40 C, and survive in much harsher climes. Three separate hearts provide the constant flow of blood to their massive frames. Despite this it is uncommon to see a Gorn bleed more than slightly, unless cut very deeply. This is due to the lack of capillaries in their system. instead blood is carried to small sacks buried well under the skin. These sacks periodically open multiple tiny valves, similar to a heart, and release blood into the surrounding tissue. From there it is carried to the upper layers of the skin through microscopic channels that exist in the tissue itself. Although capable of surviving in colder weather, the race prefers much warmer climates. Temperatures below freezing slow the flow of the blood to the outer layers of skin, which causes the hide to harden and severely impair mobility. In addition to multiple hearts, the race is blessed with three spines and the brain is composed of three hemispheres instead of two. The third section of the brain seems to only function as a backup, and usually is not active until needed. This same redundancy in systems is repeated throughout their physiology including the bone and muscle structure. The protection around the chest area is a prime example of this. Beneath the skin and muscle of a Gorn chest are two sets of bone plates that run horizontally across the body. These are spaced evenly to the left and right, and also vertically. Although the two separate sets of plates are independent, each plate within a set is connected by a similar plate of cartilidge interspersed between the plates of bone. Under these bone plates is another set of muscles that perform the exact same duties as the ones beneath the skin, and just beneath these muscles is another set of bone plates. This second dual pair of plates line up with the set above to place the bone plates under the cartilidge of the upper layer. Finally there exists a third muscle structure under this second set of plates, and then the ribs. A similar arrangement protects the head with a solid bone plate that protects the nose and upper area of the skull, a series of plates interconnected by cartilidge and sinew beneath it, and finally the skull itself. All these factors combined would make a species very difficult to kill. When combined with the races ability of slow. natural regeneration, they are nearly impervious to anything besides total annihilation. Although the natural ability of regeneration would seem to make them completely indestructible, this is not the case. At least one hemisphere of the brain must be active and connected to the body, in order for this function to work. Additionally the process is very slow, requiring fourteen months to regrow a hand. This regenerative process also interferes with non-natural healing attempts such as surgery or dermal regenerators, as the body will still try to heal a damaged area even after it has been repaired by a procedure other than its own. This can cause horrible disfigurement, and the eventual loss of the ability as the body starts to assume that something else will heal it.
Technological Profile: As for their weaponry, it is extremely potent, but this power comes at a heavy price. Their phasers and torpedoes can deliver similar (and sometimes greater) destructive force to their Star Fleet cousins, but they do so at almost twice the cost in power. Because of this, weapons systems and such are easily reduced to partial power or off-line status by simply engaging them in a prolonged fight. Their shields follow the same rules- they get their albeit limited effectiveness at nearly twice the cost of the far more efficient and powerful Star Fleet shield systems. They also have recently acquired a new, powerful weapon- a neutron blaster. Nothing in their technological development suggests such a development as being an original work; this suggests some outside assistance. At this time, OSFI has no information regarding who gave the Hegemony such technology. But the weapon IS formidable- able to whittle shields down to nothing with only a few shots. But, as is typical for Hegemony engineering, this absolutely guzzles power. Recently, OSFI has received reports from "classified sources" (likely from Gorn Confederacy assets) of some new technological development by Rebel forces under the command of Shiplord Mor'dak. The nature of this technological breakthrough is unknown at this time, but OSFI has classified it and all further information regarding it under the moniker "Project Clawkey."
Strategic Objectives:
Culture
History This first encounter with the Hegemony was hostile as the Gorn were claiming Cestus III - a world which was then occupied by a Federation settlement - as their own. Despite this, the two powers had resolved the conflict over Cestus III by the 2370s, when a human settlement did indeed thrive there. Prior to actual contact there was little known by Earth of the Gorn. Among the minor bits of knowledge that did exist was that, according to Orion privateer Harrad-Sar in 2154, the Gorn Hegemony brewed "the finest Meridor in the five systems". In 2266, the Gorn Hegemony made first contact with the United Federation of Planets, destroying the Federation colony at Cestus III, a world they considered to be their territory before being pursued by the USS Enterprise. After intervention from the non-corporeal life-forms known as the Metrons, the Gorn Hegemony reached an agreement about the territorial dispute, and Cestus III was ceded to the Federation. In the 2280s, the Gorn Hegemony was ruled by a king who was old and lacked authority. Actual running of the government was left to the King's advisors and children. Though the government suffered political problems, it was still quite a powerful military force that was more then enough to challenge other governments near their territory. In 2375, the Gorn Hegemony suffered a coup d'etat by the Black Crest faction as the USS Enterprise-E visited their world in an attempt to enlist the Hegemony's aide in the Dominion War. The new Gorn government attacked and occupied Cestus III, now a Federation Member State, before being thwarted. The Hegemony later joined the Allied cause. By 2379, the Gorn Hegemony had established normal diplomatic relations with the Federation, and even maintained a diplomatic mission on Earth. The Gorn Ambassador to the United Federation of Planets that year was Zogozin, whom Federation President Min Zife of Bolarus found very intimidating. In 2381, the Gorn Imperator noted that Ambassador Zogozin may attempt to eat Federation President Nanietta Bacco in retaliation for her "compulsory summit" to shore up support for the Federation's war with the Borg Collective. He eventually conceded and joined the allied cause.
Government and Politics
Culture
Military Eventually, a truce was called by the Hegemony due to the depletion of its resources; simply put, it could no longer continue to make war. However, as this ability is central to Hegemony culture (and therefore political power), the Hegemon needed to find a solution to this or risk loosing his power and plunging the Hegemony into civil war yet again. He would find his answer in the Tybiiran Complex. The Tybiiran Complex is an area of space just inside the Federation border, away from normal Star Fleet patrol lanes. As such, it could enter the complex- largely made up of mineral-rich asteroids that make sensor readings difficult at best- almost completely unobserved and rape the complex of its mineral wealth. The opening of DS13 in 2410 placed this operation in danger. Eventually, the Hegemony base was stumbled upon by elements of Tactical Squadron 91 and DS13 in 2412. The resultant battles- known as the First and Second Battles of Tybiiran- proved costly for Star Fleet, but not nearly as costly as it was to the Hegemony. Robbed of the only mineral-rich region within their striking distance, they retreated within their borders, defeated. The resulting civil war brought forth a new ruling clan, the Sh'raketh, and, consequently, a new Hegemon; this change in Hegemons coincides with the withdrawal from the galactic political scenes. They did not re-emerge as major players until the Battle of Briol in 2417. Since their defeat at Briol to the USS Circe, the rest of Tactical Squadron 13 and Task Force OMICRON, the Gorn have been exceptionally quiet for reasons already hypothesized.
Territory
Politics |

