|Planet Name||Class||Diametre (km)||Position||Moons||Gravity||Day (hrs.)||Atmosphere||Climate||Industry|
|Altair||M||10,500||II||0||1.0G||25.0||Terrestrial||Cool Temperate||Fleet Depot|
Qualor II - Class M - United Federation of Planets
Population: Centaurans (30 million); Humans (10 million); Andorians (5 million); Zakdorn (2 million) [Source]
Qualor II is home to a Federation surplus ship depot. Its remote location in Sector 213, a region frequented by pirates, smugglers, and illegal arms traders, ensures that Qualor II often finds itself in the midst of intrigue and illicit activity. In addition, Qualor II lies only 1.3 light years from the Romulan Neutral Zone, a fact which played a key role in the establishment and development of both Qualor II and the entire Qualor system.
Qualor II is the second of six planets orbiting the star Qualor. It is a Class M world similar to Earth and Alpha Centauri in many respects. Its sister, Qualor III, is also Class M. However, neither planet has any sentient native lifeforms.
There are only a few notable locations on Qualor II (besides, of course, the Z15 ship depot). Torrallia is the planet's "capital" and largest city; it is an important trade center in Sector 213. Amarie's Bar, a "watering hole" often patronized by arms dealers, is located in Torrallia; it is named for its four-armed piano player.
Federation Surplus Ship Depot Z15
Generally, ships visiting Z15 must remain outside its perimeter rather than being permitted to navigate in and around and between the ships stationed at the shipyard. In certain circumstances, navigation through the shipyard itself is permitted, but is limited to a top speed of 200 kph.
When a ship arrives at Z15, the Zakdorn catalog it and assign it a section of the shipyard. Within a few days of its arrival, a team of technicians reviews the ship for any salvageable equipment and components and files a salvage report with the shipyard administrator. Engineering teams then board the ship and begin the long process of salvaging its equipment and components. The salvage team marks and catalogs the components removed from each ship before transporting them to holding ships located along the perimeter of the shipyard. This thorough, but often painstakingly slow, process has led some larger ships to remain stationed at Z15 for years before being stripped completely of salvageable components.
The Zakdorn sell some components to merchants and traders and Federation member worlds, but keep many in storage until requested or purchased. As supplies of various components and equipment change over time, the Zakdorn route the stockpiles of components between the various holding ships located along the shipyard's perimeter. The frequent and regular transport of goods and components between the holding ships and the ground-based facilities rivals that of even the busiest starbases.
Although Z15 is sometimes referred to a ship graveyard, most of the ships there are not dead in space. Maneuvering thrusters on most ships ensure that they remain in position and in orbit, and minimal power remains online to maintain life support on those ships where salvage operations still take place. Most of the ships arrive at Z15 are no longer serviceable, but the shipyard uses some as holding ships and transports. The decommissioned U.S.S. Tripoli was one such ship before its theft in 2368.
Most of the personnel at Z15 are Zakdorn, but they also employ a number of technicians and engineers or other races. In particular, the engineer corps that services the Z15 shipyard includes Tellarites. Just as the Tellarites are experts at ship design and construction, so too are they expert at salvage.
History and Population
From its establishment in 2312 until 2368, Z15 enjoyed the reputation of having never been the victim of the theft or loss of any ships or equipment. In 2368, agents working for the Romulan Star Empire stole two ships, the U.S.S. Tripoli and the Vulcan ship T'Pau. These ships were both used in the failed Romulan takeover of Vulcan of 2368. Since that time, the Zakdorn have attempted to restore their almost spotless record through increased security measures, but given the vast size of the shipyard, thefts of both ships and components still occasionally occur.
Beyond the legal trade which flows through the merchant centers of Qualor II, a considerable level of illicit trade also finds its home on this remote world. Among the various types of illicit trade encountered on Qualor II, arms trade is perhaps the most common in several cities on the planet. The underground arms markets of Qualor II attract interest from as far away as the Alpha Quadrant. Among those to profit from the illicit arms trade on Qualor II include the Duras family of the Klingon Empire, the Cardassian Union, and even the Maquis.
Strategic Importance and Present Conflicts
Qualor II is generally peaceful, with no major societal conflicts. Because of the amount of illicit trade going on, there are plenty of shady characters on the planet at any given time, though, and there have been incidents of violence. Furthermore, the colonists' desire for free trade and Starfleet's desire for security often cause tension.
A fat Ferengi named Omag, one of the most well known arms traders on Qualor II, can be found regularly at Amarie's Bar in Torrallia. He visits the lounge nearly every day and always requests his favorite song, "Melor Fanagal." Omag was among those involved in the theft of ships and components from the Federation shipyard which were used in the failed Romulan conquest of Vulcan in 2368.
A four-armed musician who played keyboards in a lounge on Qualor II, Amarie was the widow of an arms smuggler who was killed when his unmarked warship encountered the Enterprise-D in 2368. Riker contacted Amarie during his investigation of the theft of surplus Vulcan ships and materials, and she referred him to Omagr.