|
by Dave Biggins
FORWARD
"Homecoming" is an adventure designed for Star Trek: The Next
Generation Role Playing Game. The players play the crew of the U.S.S. Hood,
an Excelsior-class Cruiser involved in a routine mission where things take a turn
for the interesting.
The Tarella system, former home of the Tarellans, that is gripped by
a plague caused by years of Biological warfare. The original Tarellans themselves left
their world as refugees and plague carriers. Those worlds that they made contact with,
soon died of the horrible plague that they carried. From that point the Tarellan vessels
were turned away, if not hunted and destroyed outright.
The only friendly link that the Tarellans had with other species was
one of a psychic nature between a Tarellan girl named Adriana and a human boy named Wyatt
Miller. The link continued as Wyatt grew and matured. When Wyatt graduated from medical
school, he was draw to the Tarellans by fate.
He met Adriana and the seven other survivors. Risking infection
himself, he joined with the Tarellans and united with Adriana. Being a doctor, he
dedicated himself to finding a cure to the disease that plagued them for generations.
Three years later, he found it.
With renewed hope, the Tarellans decided to head back to their
homeworld. Taking what they learned from Wyatt they could certainly clean their planet and
have a homeworld once more.
While they were gone, their planet remained untouched by alien
powers. Although the Tarella system was claimed by no one, the Federation quarantined the
system and set up a series of sensor buoys to forewarn them of anyone approaching the
system. The neighboring powers voiced no objections. Once a year, each sensor buoy needs
to be maintained by a passing starship to include upgrading the equipment and
recalibrating the sensors. Thats where the U.S.S. Hood (or whatever ship
you use in your series) comes in.
While the crew goes over the sensor buoys, the Tarellan ship will
return. This will cause much consternation and doubt to the validity of the
Tarellans claims.
To make things worse, word of the Tarellans return spreads to
neighboring systems and one of the neighbors, the Alcyones, takes extreme umbrage to this.
They send a three small ships to destroy the Tarellans and their ship.
They players will find themselves in quite a knot and must think
clearly to find a way out.
CAMPAIGN NOTES
In my series, the Captain and First Officer are Non-Player Characters or (as a lot of
Trekkies call them) "Red Shirts." The adventure can be adapted easily for this.
The players will just have a lot more decisions to make.
Also keep in mind that due to the varies locations of the scenes,
the characters can be spread over many different areas. From my own experience, Cross
Cutting (described in Last Unicorn Games Narrators Toolkit) is highly
recommended. Troupe style play is another possibility.
I hope that this adventure give you and your players plenty of
enjoyment.
PART I: INTRODUCTION
Captains Log, Stardate 45122.3: We are approaching the Tarella System, once home
of the Tarellans. Their story is an all too common one of technology and aggression
overcoming common sense. After a world wide biological war, they nearly wiped themselves
out and made their homeworld uninhabitable to most forms of animal life.
Although Tarella is not in Federation space, Starfleet has placed
the system under quarantine. To enforce this quarantine, a series of sensor buoys have
been placed around the system to track any vessels coming near the system. The buoys
themselves require yearly maintenance and this year is has fallen on the Hood.
SCENE: Open Space, Near a Sensor Buoy
Shuttles are used to bring engineers to the buoys. Once there, the engineers go EVA to
each buoy and conduct maintenance. How many buoys there are is left entirely up to the
Narrator. Assume that it take two engineers per buoy to get the job done.
Reaching a buoy from a shuttle will require a Personal Equipment
(Environmental Suit) Test at Routine (4) Difficulty. Failure at this test means that the
character has overshot the platform and must continue to make these tests until
successful. There is no penalty for repeating the test. This test isnt so much
dangerous as it is potentially embarrassing.
Once on the buoy, a Personal Equipment (Tricorder) Test made at
Routine (4) Difficulty will reveal that there has been some signal degradation at each
sensor, but none more than expected.
SCENE: Bridge, U.S.S. Hood
As maintenance on the sensor buoys continue, the ship monitors the surrounding system.
Have the Ships Tactical or Science Officer make a Starship
Systems (Sensors) Test at Routine (4) Difficulty. If successful, the character will detect
the approach of a vessel. A repeat of the test (or a Dramatic Success) during the first)
will identify the ship as Tarellan.
Also have the Tactical or Science Officer make a Systems Engineering
(Sensors) Test at Moderate (7) Difficulty. Success in that test will denote that the
ships sensors should have detected that ship quite some time ago.
Once informed of the Tarellan ship, the Officer holding the Conn
(LCDR Torres in my Series), will look puzzled. Anyone making a History (Tarellan) Test at
Moderate (7) Difficulty will know that the last Tarellan vessel was seen four years ago
and they only had eight personnel on board. Anyone making a Medical Science (Tarellan)
Test at Challenging (10) Difficulty will know that they should have died from their
disease quite some time ago.
LCDR Torres (or whoever has the Bridge in your series) will order
the Communications Officer to hail them. Regardless of the result of any tests made, the
ship doesnt respond to any hails.
A successful Starship Systems (Sensors) Test made at Moderate (7)
Difficulty will note that there are nine life-forms aboard. Repeating the test at
Challenging (10) Difficulty (or a Dramatic Success during the first try) will note that
there are eight Tarellans and one Human on that ship.
Treat the Tarellan craft as an Antares-class starship.
Remove the type IV phasers and increase the maximum impulse speed to .9 c. Reduce the Warp
System to 1/2/3 (12 hours). Increase its maximum number of passengers to 60.
The Hood will receive a hail but it will be from outside
the system. The hail will be from Admiral Stairek of the Grand Fleet of the Alcyones. He
will demand to speak to the Captain of the ship and no one else.
A Starship Systems (Sensors) Test made at Moderate (7) Difficulty
will reveal that there are three Alcyone ships headed toward the system.
Once the Captain arrives, the tirade will begin.
"I am Admiral Stairek of the Grand Fleet of the Alcyones. Our
sensors have detected the approach of a Tarellan vessel. Can you confirm this?"
"Confirmed," responds Captain DeSoto, "Were
trying to hail them now."
"That is not necessary, Captain. Destroy them now."
"Im afraid that is not possible, Admiral."
"Captain, are you telling me that your weapon systems are not
operational?"
"No. I am telling you that they have not initiated any hostile
action."
"They are plague carriers! They are a threat to this whole
sector!"
"Admiral, being the victim-"
"Enough! If you will not take steps against them, then we
will!"
The screen will go blank and Captain DeSoto will tell the Tactical
Officer to estimate what time the Alcyones will arrive at the sector. A successful
Starship Systems (Tactical) Test made at Routine (5) Difficulty will set the
Alcyones ETA in 1 hour.
As this occurs, have each character on the Bridge make a History
(Tarellan or Alcyone) Test at Moderate (7) Difficulty. Successful characters will note
that the Alcyones were responsible for the bulk of the attacks against Tarellan refugees.
SCENE II: CONFLICT
SCENE: Bridge, U.S.S. Hood
After the rather disastrous chat with Admiral Stairek, LCDR Torres will recommend to the
Captain that they round up all their engineers. The Captain will agree and ask the Conn,
round-robin, how long it will take. A successful Computer (Modeling) Test made at Routine
(4) Difficulty will set the time at about a half an hour.
The Captain will order the round up to begin. At that point the
Communications Officer will receive a hail from the Tarellan Vessel. When the captain
orders the hail on screen, they will see a Ren flanked by Wyatt and Adriana.
"This is Ren of the Tarellans. Can I assume you to be the
Captain?"
The Captain will respond: "Yes. This is Robert DeSoto. Can I
assume that youve been monitoring the conversation between myself and Admiral
Stairek?"
"Yes, but there fears are unfounded. You see, weve been
cured."
Allow for a dramatic pause. Unless the characters input anything,
Captain DeSoto will break the silence by diplomatically asking for proof.
At that point, Dr. Wyatt Miller will take over. He will introduce
himself and state that hes been living among the Tarellans for the past four years.
He will state that he has finally found a cure for the plague that the Tarellans carry and
offer to transmit his findings to the ship.
Captain DeSoto will agree and call the CMO to the bridge. The data
discusses the existence of a bacteria that is benign to humans but deadly to the virus
that the Tarellans carry. A successful Medical Science (Tarellan) Test made at Moderate
(7) Difficulty will reveal Dr. Millers work to be theoretically possible but the
doctor will need actual proof of it.
SCENE: Space Adjacent to Sensor Buoys
If any characters were out doing maintenance on the sensor buoy, have them the last to be
picked up. While conducting their final inspection, have the player make a Material
Engineering (Structural) Test at Moderate (7) Difficulty. If successful, the character
will note that the probe has been tampered with. As far as the question of who messed with
the sensor buoy goes, it will not be able to be solved with a tricorder in the coldness of
space. The probe will need to be examined with a Quantum Gradient Catalyst (or the
techno-babble of your choice) inside the ship.
Of course, with the Acyones heading into the system with murderous
intentions toward Tarellans, the Hood will probably be at Yellow Alert with
shields up. Talking the Captain into lowering the shields so that the probe can be
transported on board will require a Persuasion Test at Moderate (7) Difficulty. Lower the
difficulty to Routine (4) if the character mentions his or her belief that the probe has
been tampered with.
As predicted, three Alcyone ships will arrive one hour after their
last transmission. They state that they are here to destroy the craft and the Hood
had best not interfere.
Treat the Alcyone vessels as Brel-class Starships.
Replace the VIII Phase Disruptors and Photon Torpedoes with Type VI Phasers.
PART III: CLIMAX
SCENE: Main Engineering, U.S.S. Hood
Once on the ship, the probe can be analyzed with the proper equipment. The use of this
equipment is reflected in a Starship Systems (Sensors) Test at Routine (5) Difficulty.
That test done, they will detect a Type A energy discharge was used
to remove and reattach a part of the sensor array. A subsequent World Knowledge (Alcyone)
Test made at Challenging (10) Difficulty or a Computer (Research) Test made at Moderate
(7) Difficulty will reveal that the Alcyones use such energy in their cutting tools.
SCENE: Bridge, U.S.S. Hood
Cut to the Tactical Officer (or whoever is manning the Sensors) and have the player make a
Starship Systems (Sensors) Test at Routine (4) Difficulty. A success will forewarn the
ship that the Alcyones are powering up their weapons.
Upon hearing this, Captain DeSoto will order shields up (if not
already done so) and the Conn to place the Hood between the Alcyones and the
Tarellan vessel. This will be a Starship Systems (Flight Control) Test at Moderate (6)
Difficulty. After that, the Hood will be hit by three disruptor blasts.
Captain DeSoto will order the Operations Manager to increase power
to shields and the Tactical Officer to fire a torpedo spread as a warning shot. Firing the
warning shot will be a Starship Systems (Tactical) at Routine (4) Difficulty.
That done, Captain DeSoto will order the Admiral to stand down
stating that the Hood will protect the Tarellan vessel at all costs and that an
incident with Starfleet is the last thing that the Admiral wants.
If the Tactical Officer makes a Starship Systems (Sensors) Test at
Routine (4) Difficulty, he or she will note that the Alcyone vessels have powered down.
Upon hearing this Captain DeSoto will call for a conference with his senior officers in
his ready room.
SCENE: Ready Room, U.S.S. Hood
A Strategic Operations (Starfleet) Test made at Routine (4) Difficulty will tell a
character that there are eight Starfleet vessels in this sector of over thirty systems.
Everyone should conclude that keeping a Starfleet vessel in the system at all times is
very unrealistic.
If the sensor buoys are mentioned, a Space Science (Astrogation)
Test made at Routine (4) Difficulty will tell the player that even if a ship is a nearby
system receives a signal from the sensors, it will take that vessel at least a day to
reach the system.
A Social Science (Political Science) Test made at Routine (4)
Difficulty will tell the player as long as the Tarellans are believed to be plague
carriers, they could never expect assistance from neighboring systems.
This should lead to one very obvious conclusion: as long as the
Tarellans are believed to be plague carriers, they are doomed. There needs to be
quantifiable proof that the Tarellans are cured.
A scan with a medical tricorder is all the proof that they need. The
catch is that someone will have to beam over to the Tarellan ship and conduct the scans.
Wearing an Environmental suit should do the trick. Let the players, though, come up with
their own ideas.
PART IV: RESOLUTION
SCENE: Interior of Tarellan Vessel
Sooner or later, someone will have to go onto the Tarellan vessel and verify their claims
with a medical tricorder. The Tarellans do not mind being scanned. The scan is a Personal
Equipment (Medical Tricorder) Test at Routine (4) Difficulty. The tricorder will detect no
traces of the plague but large quantities of the bacteria that Wyatt talked about.
If a character wishes to observe the bacteria, have the player make
a Life Science (Microbiology) Test at Moderate (7) Difficulty. A success indicates that
the bacteria is harmless to humanoid life forms.
While Wren is being scanned, he will apologize for the fact that the
Federation had to get involved. He will even admit that he purchased some technology that
would make his ship invisible to Starfleet sensors. Apparently, they didnt work as
well as he hoped.
If prodded further, he will claim that his daughter Adriana handled
most of the work.
Adriana will confirm this. She will claim that after she was cured,
she approached the Alcyones claiming to be a go-between for a power that wished to remain
unknown. She will blush and claim that she was a real socialite on the Alcyone homeworld.
She even has pictures to back this claim up. In one of the pictures, Admiral Stairek can
be seen clearly in the background if a character makes a successful Search Test at
Moderate (7) Difficulty.
SCENE: Bridge, U.S.S. Hood
In light of these recent events, things will not go well for Admiral Stairek. With these
photos, he cannot claim that the Tarellans are plague carriers without pulling his people
into the mess as well.
He will try to make a deal. He will remain silent about the Tarellan
presence if the Federation agrees to.
This will work well for both sides. Secrecy of the Tarellan presence
will, for the most part, protect them from hostile races. The Federations knowledge
of the Tarellans presence among the Alcyones, in turn, be a bond of good faith.
Each character gets one experience point for surviving the
adventure. If they ensured the safety of the Tarellans, increase the award to two: three
if they role-played well.
| Characters threaten any of the Tarellans |
Aggression +1 |
| Characters obey their chain of command |
Discipline +1 |
| Characters question every order from their chain of
command |
Discipline -1 |
| Characters try stuff without consulting their chain of
command first |
Initiative +1 |
| Characters treat the Tarellans with sympathy |
Openness +1 |
| Characters succeed in the mission |
Skill +1 |
Characters should complete the adventure with no more than three
points of Renown.
NONPLAYER CHARACTERS
Captain Robert DeSoto
Image: Starfleet captain with sad eyes and a receding hairline.
Personality: CAPT. DeSoto is a very mild-mannered man in his early-sixties. He
approaches all situations with a quiet and calm bearing.
History: Starfleet has been the center of his life for as far back as he could
remember. His most memorable times were of him serving as an Operations Manager aboard the
U.S.S. Intrepid during the Khitomer Massacre, his time as First Officer during
the several brush-fire conflicts with Cardassia and assuming command of the Hood.
He has had several First Officers come and go to include Commander William Riker. He plans
to stay with the Hood until the ship (and he) retires.
ATTRIBUTES
Fitness: 2
Coordination: 2
Intellect: 3
Logic +1
Presence: 2
Willpower +1
Psi: 0
SKILLS
Administration (Starship) 4 (5)
Athletics (Climbing) 3 (4)
Command (Starship) 4 (5)
Computer (Research) 2 (3)
(Modeling) (3)
Culture (Human) 2 (3)
Diplomacy (Interstellar Trade) 1 (2)
Dodge 2
Energy Weapon (Phaser) 1 (2)
History (Human) 1 (2)
(Federation) (2)
Language, Federation Standard 3
Portuguese 1
Law (Starfleet Regulations) 4 (5)
Personal Equipment (Tricorder) 1 (2)
Physical Science (Mathematics) 2 (3)
Planetary Survival (Urban) 1 (2)
Propulsion Engineering (Impulse Drive) 2 (3)
(Warp Drive) (3)
Shipboard Systems (Command) 4 (5)
(Sensors) (5)
Space Science (Astrogation) 1 (2)
(Stellar Cartography) (2)
Starship Tactics (Cardassian) 4 (5)
Systems Engineering (Sensors) 2 (3)
Vehicle Operations (Shuttlecraft) 2 (3)
World Knowledge (Earth) 1 (2)
ADVANTAGES/DISADVANTAGES
Code of Honor (Starfleet); Department Head (Tactical); Rank (Captain)
Courage: 5
Renown: 63
Aggression: 6
Discipline: 19
Initiative: 10
Openness: 18
Skill: 20
Resistance: 2
| Healthy |
|
|
| Stunned +1 |
|
|
| Injured +1 |
|
|
| Wounded +2 |
|
|
| Incapacitated (-) |
|
|
| Near Death (-) |
|
|
| Killed |
|
|
Lieutenant Commander Manuel Torres
Image: An unassuming Hispanic male of average height and
indeterminate age. NOTE: For a better picture of Torres, see ST:TNG Episode 1:
"Encounter at Farpoint (Part 1)."
Personality: LCDR Torres is a gentlemans gentleman. He has a quiet,
easy-going manner which makes him somewhat more approachable than the captain. A social
butterfly, he tries to get to know as many of the crew members as possible.
History: Before becoming the Hoods First Officer, he was the Relief
Flight Control Officer aboard the Enterprise. He was hospitalized after the first
meeting with the Q-entity where he was reassigned to the Utopia Planetia Ship Yards on
Mars. From there he has been the Flight Control Officer of countless shake-down cruises.
ATTRIBUTES
Fitness: 2
Coordination: 2
Reaction +1
Intellect: 2
Perception +1
Presence: 2
Willpower +1
Psi: 0
SKILLS
Administration (Starship) 2 (3)
Athletics (Running) 3 (4)
(Climbing) (4)
Command (Starship) 2 (3)
Computer (Simulation/Modeling) 1 (2)
Culture (Human) 2 (3)
Dodge 1
Energy Weapon (Phaser) 1 (2)
History (Human) 1 (2)
(Federation) (2)
Language, Federation Standard 3
Law (Starfleet Regulations) 2 (3)
Personal Equipment (Tricorder) 1 (2)
Physical Science (Physics) 1 (3)
Planetside Survival (Urban) 1 (2)
Propulsion Engineering (Warp Drive) 1 (3)
Shipboard Systems (Flight Control) 2 (3)
(Sensors) (3)
Space Science (Astrogation) 1 (2)
(Astronomy) (2)
(Stellar Cartography) (2)
Starship Tactics (Federation) 2 (3)
Systems Engineering (Flight Control) 2 (4)
Unarmed Combat (Starfleet Martial Arts) 1 (2)
Vehicle Operations (Shuttlecraft) 2 (3)
World Knowledge (Earth) 1 (2)
(Deneb IV) (2)
ADVANTAGES/DISADVANTAGES
Code of Honor (Starfleet); Department Head (Flight Control); Innovative; Phobia
(Q-Continuum, +3 Difficulty on all tests); Phobia (Sub-Zero Temperatures, +1 Difficulty on
all tests); Promotion (Lieutenant Commander)
Courage: 5
Renown: 28
Aggression: 2
Discipline: 7
Initiative: 5
Openness: 6
Skill: 8
| Healthy |
|
|
| Stunned +1 |
|
|
| Injured +1 |
|
|
| Wounded +2 |
|
|
| Incapacitated (-) |
|
|
| Near Death (-) |
|
|
| Killed |
|
|
Admiral Stairek
Image: An obese Alcyone male
Personality: Admiral Stairek is a man who likes to think hes in control. He
always keeps a neutral demeanor
until things blow up in his face. That is the point
he becomes a sputtering idiot.
History: Admiral Stairek has had a long career of being a political hack.
ATTRIBUTES
Fitness: 2
Strength -1
Coordination: 2
Intellect: 2
Logic +1
Perception +1
Presence: 2
Empathy -1
Willpower -1
Psi: 0
SKILLS
Administration (Alcyone) 2 (3)
Command (Starship) 2 (3)
Computer (Data Alteration/Hacking) 2 (3)
Culture (Alcyone) 2 (3)
Dodge 2
Espionage (Forgery) 2 (3)
Fast Talk 2
History (Alcyones) 1 (2)
Intimidation (Bluster) 2 (3)
Language, Federation Standard 1
Alcyone 3
Law (Alcyone) 1 (2)
Medical Science (Psychology) 1 (2)
Shipboard Systems (Sensors) 1 (2)
Starship Tactics (Alcyone) 2 (3)
World Knowledge (Alcyone Homeworld) 1 (2)
ADVANTAGES/DISADVANTAGES
Greedy
Resistance: 2
| Healthy |
|
|
| Stunned +1 |
|
|
| Injured +1 |
|
|
| Wounded +2 |
|
|
| Incapacitated (-) |
|
|
| Near Death (-) |
|
|
| Killed |
|
|
Dr. Wyatt Miller
Image: A robust human in his mid- to late-twenties. See ST:TNG
Episode "Haven"
Personality: Wyatt is an altruist. Hes polite, easy-going, and very
approachable.
History: Since he was a child, Wyatt shared a telepathic link with the Tarellan
woman, Adriana. When he encountered their vessel, he risked everything to join them. He
believes that he found a cure for the plague that has ailed them.
ATTRIBUTES
Fitness: 2
Coordination: 2
Intellect: 3
Presence: 2
Willpower +1
Psi: 2
SKILLS
Athletics (Running) 2 (3)
Culture (Human) 2 (3)
(Tarellan) (3)
First Aid (Chemical-Biological) 2 (3)
(Tarellan) (3)
History (Human) 1 (2)
(Tarellan) (2)
Language, Federation Standard 3
Tarellan 2
Life Science (Microbiology) 2 (3)
Medical Science (Pathology) 2 (4)
Mind Meld 1
Personal Equipment (Medical Tricorder) 2 (3)
Physical Science (Chemistry) 1 (2)
Shipboard Systems (Medical) 2 (3)
World Knowledge (Earth) 1 (2)
ADVANTAGES/DISADVANTAGES
Code Of Honor (Hypocratic Oath); Impulsive
Resistance: 2
| Healthy |
|
|
| Stunned +1 |
|
|
| Injured +1 |
|
|
| Wounded +2 |
|
|
| Incapacitated (-) |
|
|
| Near Death (-) |
|
|
| Killed |
|
|
Ren
Image: A average sized Tarellan male with a bald pate. See ST:TNG
Episode "Haven"
Personality: Ren is a friendly man who approaches problems with the stubborn calm
of a man with nothing left to lose.
History: Ren is the leader of the last eight Tarellans. The link between his
daughter and the human, Wyatt Miller, became a beacon of hope for them. Now that Wyatt has
come up with a possible cure for the plague, he can now afford to hope for his people.
ATTRIBUTES
Fitness: 2
Coordination: 2
Intellect: 2
Perception +1
Presence: 2
Empathy +1
Psi: 0
SKILLS
Command (Tarellan) 3 (4)
Culture (Tarellan) 2 (3)
History (Tarellan) 1 (2)
Language, Tarellan 3
Federation Standard 3
Life Science (Microbiology) 1 (2)
Medical Science (Tarellan) 2 (3)
Shipboard Systems (Command) 2 (3)
(Communications) (3)
Starship Tactics (Federation) 2 (3)
(Alcyones) (3)
Systems Engineering (Communications) 2 (3)
ADVANTAGES/DISADVANTAGES
Medical Condition (Tarellan Plague); Reviled
Resistance: 2
| Healthy |
|
|
| Stunned +1 |
|
|
| Injured +1 |
|
|
| Wounded +2 |
|
|
| Incapacitated (-) |
|
|
| Near Death (-) |
|
|
| Killed |
|
|
Adrianna
Image: A lithe Tarellan female with long, kinky blonde hair. See
ST:TNG Episode "Haven"
Personality: Adriana is a quiet and introspective woman with a great love for
Wyatt.
History: Adriana has never known her homeworld. Since he was a child, she shared a
telepathic bond with Wyatt. Since his arrival, she has been integrating him into what
remains of Tarellan society.
ATTRIBUTES
Fitness: 2
Coordination: 2
Intellect: 2
Perception +1
Presence: 2
Empathy +1
Psi: 2
SKILLS
Culture (Tarellan) 2 (3)
First Aid (Tarellan) 1 (2)
History (Tarellan) 1 (2)
Language, Tarellan 3
Federation Standard 3
Life Science (Microbiology) 1 (2)
Medical Science (Psychology) 2 (3)
(Tarellan) (3)
Mind Meld 1
Persuasion (Counseling) 3 (4)
Shipboard Systems (Operations) 2 (3)
Systems Engineering (Operations) 2 (3)
ADVANTAGES/DISADVANTAGES
Medical Condition (Tarellan Plague); Reviled; Sexy
Resistance: 2
| Healthy |
|
|
| Stunned +1 |
|
|
| Injured +1 |
|
|
| Wounded +2 |
|
|
| Incapacitated (-) |
|
|
| Near Death (-) |
|
|
| Killed |
|
|
U.S.S. HOOD (NCC-42296)
Class & Type: Excelsior-Class Cruiser
Commissioning Date: 2294
Hull Characteristics
Size: 7 (470 meters long, 30 decks)
Resistance: 3
Structural Points: 140
Operational Characteristics
Crew/Passengers: 770/3,500
[7 pwr/round]
Computers: 4
[4 pwr/round]
Transporters: 4 personnel, 5 cargo, 4 emergency
[6 pwr/round]
Tractor Beams: 1 ad, 1 fv
[2/rating used]
Propulsion & Power Characteristics
Warp System: 5.0/9.0/9.2 (6 hours)
[2/warp factor]
Impulse Power System: .75c/.9c
[7/9 pwr/round]
Power: 160
Sensor Systems
Long Range Sensors: +1/15 light years
[6 pwr/round]
Lateral Sensors: +1/1 light year
[4 pwr/round]
Navigational Sensors: +1
[5 pwr/round]
Sensor Skill: 5
Weapons System
Type VIII Phaser:
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 5/6/8/11
Damage: 16
Power: [16]
Type II Photon Torpedoes:
Number: 200
Launchers: 1 ad, 1 fv
Spread: 5
Arc: Forward or aft, but are self-guided
Range: 15/300,000/1,000,000/3,500,000
Accuracy: 4/5/7/10
Damage: 20
Power: [5]
Weapons Skill: 5
Defensive Systems
Starfleet Deflector Shield
Protection: 48/70
Power: [48]
HANDOUT #1
TARELLAN
HOMEWORLD
Tarella
SUGGESTED ATTRIBUTE & EDGE RATINGS
Fitness: 2 [5]
Coordination: 2 [5]
Intellect: 2 [5]
Perception +1
Presence: 1 [5]
Empathy +1
Psi: 0 [5]
SPECIAL OR UNIQUE ABILITIES
None.
SPECIAL OR UNIQUE SKILLS
Culture (Tarellan) 2 (3)
Engineering, Any (Choose Specialization) 2 (3)
History (Tarellan) 1 (2)
Language, Tarellan 2
(Any Other Language) 2
Life Science (Microbiology) 1 (2)
Medical Science (Tarellan) 2 (3)
Shipboard Systems (Choose Specialization) 2 (3)
SIZE
Humanoid norm
TRAITS COMMON TO THE SPECIES
The Tarellans nearly wiped themselves out through Biological Warfare. Carriers of a
disease of their own making, the Tarellans wander the galaxy homeless and unwelcome by
other races. The following Disadvantages apply:
Medical Problem (Tarellan Plague)
Reviled
By current Federation records, only eight Tarellans remain.
STORY NOTES
Due to the Tarellan Plague, Tarellans suffer a -2 penalty to all Fitness based tests.
The Disadvantage "Reviled" is inverse to the Disadvantage
"Intolerant". Now instead of a character disliking a race, a race dislikes the
characters race. Like Intolerant, the negative value of the Disadvantage is scaled.
| Value |
Reviling Race |
| -1 |
Minor Race (Breen, Naucicans, Orions) |
| -2 |
Major Race (Cardassians, Humans, Klingons, Romulans) |
| -3 |
Everybody but the characters own race |
DESCRIPTION
Tarellans bear a striking resemblance to humans of Northern European origin. It is
believed that they are descendants of the Tkoni.
HANDOUT #2
PLANETARY TEMPLATE
Planet Name: Tarella
Class: M
System Data: Tarella has no moons
Gravity: .9G
Year & Day: 365/24
Atmosphere: Nitrogen-Oxygen with unusually high amount of Carbon Dioxide.
Hydrospere: 75%
Climate: Temperate.
Sapient Species: Tarellans
Tech Classification: Five-Six.
Government: N/A
Culture: Few survivors are leading a nomadic existence among the stars.
Affiliation: N/A
Resources: Unknown
Places of Note: Federation Sensor Buoys outside of system monitoring traffic
outside of Tarella System.
Ship Facilities: None
Other Details: Tarella had undergone biological warfare ten years ago. It is
believed that the bacterial infection known as "Tarellan Plague" is still active
on planet. Although system is not considered Federation Territory, Starfleet has placed
system under quarantine. There have been no objections from neighboring races.
EDITOR'S NOTES
After reading this and Dave's last two adventures I'm beginning to think he's going to
write one for every episode of TNG! Even so, that would be fine because Dave puts together
some nice stuff.
|