- Bynaus, the Bynar homeworld, survived the death of the star
Beta Magellan in their system in 2364. Physically, the Bynars resemble humans, but stand
around four feet tall on average and have enlarged, bony craniums with slender bodies.
Spread across the surface of Bynaus is the Bynar's extremely sophisticated main computer
network, to which each Bynar is linked. Over time, they have merged their society and even
their own identities into the structure of their vast computer operating system. Every
Bynar has a buffer, a cybernetic device worn on their belts, that enables them to exchange
information in digital form. All Bynars live and work in pairs, and are neither considered
male or female but a linked pair. The Bynar's concept of logic is as close to binary as
any organic being can get, dividing every issue into "1" or "0"
choices, like that of a computer. Thinking in absolutes, Bynar logic may lead them to acts
of questionable morality. In 2364 they attempted to steal the U.S.S. Enterprise
when their computer system was under threat. Bynar logic dictated that the need was too
great, and they could not absolutely guarantee that the Federation would agree to help
them. Rather than except the possibility of failure, they were prepared deal unjustly with
others.
Unlike the Borg, Bynars do possess a degree of individuality.
Like the Borg, each Bynar can access any information that is available to any other Bynar
through their computer links. The Bynars have an affinity with technology; they specialize
in most science and technical skills, especially those dealing with computers. In fact,
their computer skills are highly sought after within the Alpha Quadrant .
- Attributes
- Fitness 1 [3]
- Coordination 2 [4]
- Reaction +1
- Intellect 5 [6]
- Logic +2
- Perception +1
- Presence 1 [3]
- Psi 0 [0]
- Skills
- Computer (Programming) 2 (3)
- Culture (Bynar) 2 (3)
- History (Bynar) 1 (2)
- Language
- Bynar 2
- Physical Sciences (Computer Science) 2 (3)
- Systems Engineering (Computer Systems) 2 (3)
- World Knowledge (Bynaus) 1 (2)
- Typical Advantages/Disadvantages
- Engineering Aptitude +3, Mathematical Ability +3, Multitasking +2, Synergy (only with
other Bynars) +3, Obligation (Bynaus computer mainframe) -3, Pacifism (total nonviolence)
-5
- Author's Notes
- Bynars can join a Series because of a number of reasons. The most logical is that the
Bynars are on a quest for knowledge to increase the database of their main computer, or to
conduct repairs or upgrades. Exactly how the Bynar link to their computer mainframe works
is still a mystery. However, as was shown the Bynars depend on their main computer for
survival. Should their main computer fail, the Bynars will die. This is represented as
Medical Problem (Bynaus Computer Mainframe) -5. Most Bynars would be born and raised on
Bynaus. With that in mind, the Early Life History package for a Bynar should be something
like the following:
- Bynar Upbringing (5 Development Points)
- Any Academic Skill (per chart on page 71 of the core rulebook) 1 (2)
- Computer (Choose Specialization) 1 (2)
- Logic Edge +1
- Being part of a linked pair, role-playing a Bynar can present
a challenge. There are ways of dealing with this. The player can play one Bynar, with the
other being a non-player character. Alternatively, the player can play the linked pair; i.e.,
both Bynars as one character. In either case, the Narrator makes the final decision.
Exactly what happens should one of a linked pair of Bynars die or be killed is still
unknown. This is also up to the Narrator. Narrators may consider giving Bynars the
Dependent Disadvantage (-2).
- Submitted by Adam Toulmin
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