- The Founders of the Dominion are liquid creatures capable of changing their shape at
will. The Founders can each assume
multiple shapes at the same time, including inorganic and unique shapes in
addition to mimicry of existing beings. This
means that a Founder never needs to worry about clothing; a Founder can appear
to wear anything he or she wishes. This
shapeshifting ability is limited only by size – an individual Founder can only
assume shapes of his or her particular liquid volume.
Note that a Founder’s shape shifting ability does not convey any
additional abilities to him or her, such as speed or strength.
The change is purely one of shape and appearance.
In their natural state, the Founders all coexist in a huge sea of living fluid they
call the Great Link. In the Great
Link, there is no physical distinction between one Founder and the next, or even
individual identities, as humans understand it.
All Founders within the Great Link know everything all other Founders in
the Link know, and are, in a way, a single entity.
They only take on independent personality upon leaving the Great Link.
Most Founders are never away from the Great Link for very long, but they do send out
members of their race to other, faraway worlds, to gather information. As they keep one hundred of their kind scattered across the
galaxy, these Founders are simply called the Hundred. The Hundred are sent out with no knowledge of their home
world, their race, or their abilities. After
fifty to five hundred years, the hundred instinctively seek out the Founders
home world.
- Attributes
- Fitness 2 [2]
- Coordination 3 [3]
- Intellect 2 [2]
- Presence 2 [2]
- Empathy -1
- Psi 0 [0]
- Skills
- Any Science (choose Specialization) 2 (3)
- Culture (The Great Link) 1 (3)
- History (Founders) 1 (3)
- Language
- Dominion Standard 2
- Shapeshifting (choose Specialization) 3 (4)
- World Knowledge (Founders' Homeworld) 1 (2)
- Typical Advantages/Disadvantages
- Arrogant (-1), Domineering (-1), Medical Problem (must resume liquid form daily; -1 die each to Fitness and Coordination, -2 dice to Presence) (-5), Shapeshifter (+6)
- Author’s Notes
- Since Founders can learn directly from the Great Link, they do not require a standard character history. Founders leaving the Great
Link should be generated by spending an additional 125 points on skills alone.
Note that individual Renown is not applicable, as a Founder is not an
individual until he or she leaves the Great Link.
Note also that since Founders do not develop in the same way that other
organisms do, they are very consistent in their attributes.
Finally, note that the cost of the Double-Jointed and Resistant
advantages have been doubled in this case to reflect the greater abilities of a
liquid life form. Members of the
Hundred are the only Founders which should be generated according to the
standard rules. Their Early Life
History package should be something like this:
- The Hundred Upbringing (5 Development Points)
- Any Academic Skill (choose Specialization) (see p. 22 in the Player’s Guide) 1 (2)
- Shapeshifting (choose Specialization) 1 (2)
- Alien Upbringing +1
- Disregard Arrogant and Domineering Bad Reputation (Cannot be Trusted) -4
- Only members of the Hundred should be considered as player characters, and should be
created using the standard character history rules.
They will know nothing of their home world, the Great Link, or even their
own species.
- Editor's Notes
- I have modified the Advantages of this
Template as submitted by the author, and therefore added a Science skill to
adjust the point total for the Template. This Template refers to the Shapeshifting
Advantage and Shapeshifting Skill
submitted here by the same author.
Of course, a Narrator should be extremely
reluctant to allow any but the most disciplined players a chance to play (and
probably abuse) a Founder character or other shapeshifter.
- Submitted by Ryan Scott
|