Updated April 21, 2013
Welcome to the home page of the Star Trek Universe campaign. The site is currently divided into several parts. Click on a title to view information on the individual campaigns.
The Star Trek Universe campaign is a table-top role-playing game using the ICON game system rules published by Last Unicorn Games from 1998 through 2000, as well as the FASA game system and elements of the CODA and Prime Directive game systems.
This section contains information common to the overall Star Trek Universe campaign. Includes House Rules, a Glossary, a Campaign Chronology and Character Conversion notes.
Star Trek: Icarus is set aboard the USS Icarus NCC-125, a Deadalus class Light Cruiser in the early days of the United Federation of Planets.
Star Trek: Excalibur NCC-57-D is set aboard the USS Excalibur NCC-57-D, a refit NX class Cruiser in the opening days of the 23rd century.
Star Trek: Excalibur harks back to the glory days of the classic Star Trek series, a twin campaign set aboard the USS Excalibur NCC-1705 in the years 2260 and 2267.
Star Trek: Excalibur-A returns to my original FASA campaign in the era of the Star Trek movie series, set aboard the USS Excalibur NCC-1705-A in the year 2292.
Star Trek: St Roch follows the exploits of the crew of the Miranda Class starship USS St. Roch, named for the RCMP ship that first navigated the Northwest Passage, set in the year 2292.
Fleet Area 51 is a region of the Federation in the Beta Quadrant near the Triangle, set in the year 2292. The Excalibur and the St. Roch are assigned to Fleet area 51.
Star Trek: Relic is set in the Dyson Sphere discovered by the crew of the USS Enterprise-D. The Player Characters are the crew of the USS Lena, a Danube Class Runabout assigned to Dyson Base.
Star Trek: Cretok Nor follows the exploits of the crew of the Defiant Class starship USS Rising Sun, set at the Cretok Nor Station in the Cardassian Treaty Zone following the Dominion War.
Star Trek: Challenger fololows the mission of the Intrepid class Cruiser USS Challenger, set at the Cretok Nor Station in the Cardassian Treaty Zone following the Dominion War.
Star Trek:Cretok Nor follows the exploits of the crew of the Defiant Class starship USS Rising Sun, set at the Cretok Nor Station in the Cardassian Treaty Zone following the Dominion War.
Star Trek: Triangle is set in FASA's Triangle, just outside the Federation, a lawless region between the Federation, the Klingon Empire, and the Romulan Star Empire. In this area are pirates, Orions and many other threats.
Starfleet Intelligence is the Federation's First Line of defense against all enemies, foreign and domestic. It has its dark side as well, in the form of the nefarious Section 31.
The Departme nt of Temporal Investigations is the Federation's answer to the Temporal Cold War and temporal incursions of all types. It is the precursor to the Federation Timefleet, and oversees all investigations and research into temporal matters, including the so-called Guardian of Forever and the planet Gateway.
Star Trek: IKV nomghar chronicles the adventures of the IKV nomghar and the Klingon Archæological Society.
In Star Trek: Lucas, a group of rogues travels the fringes of the Federation seeking adventure and fortune.
Star Trek: Final Frontier follows the crew of the USS Enterprise NCC-1701-J, a Universe class Starship, fighting the Temporal Cold War in the year 2528.
Presenting the Star Trek Deckplan Federation, bringing you Star Trek Deckplans in M20 (Bluescale). Based loosely on the Star Wars Deckplan Alliance, by Frank V. Bonura et al.
This is the story of the last of the Babylon stations. The name of the place is Babylon 5, our last, best hope for Peace...
Take a walk through the stars with Stargate SG-1!
Star Wars for the ICON system. Circa the Battle of Yavin.
My old Glory Road campaign, based on a modified version of The Fantasy Trip.
A game of Dark Conspiracy I ran in the mid 1990's. This was a modern horror/SF game by GDW. Set in British Columbia in 2013.
A non-Star Trek campaign using a variant The Morrow Project setting and the Twilight:2000/Dark Conspiracy rules by GDW. Set in post-Apocalypse Nova Scotia in the year 2150.
I've been playing in my friend Dave's Traveller game for over 30 years. Here's a selection of my characters and the neck of the woods they hang around in.
A selection of miscellaneous interesting gaming materials, some based on articles from the dim ancient history of Role-Playing Games...
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This page ©2013 Owen E. Oulton