
It should be noted that certain FASA Skills don't convert exactly:
- Some FASA Skills convert into a generalised Skill, and require you to choose a Specialisation. Those Skills which do not have Specialisations drop the Specialisation value.
- Racial Culture/History breaks down into two ICON Skills, Culture (Species) and History (Species). Using the Species Templates in ICON Character Generation, the default History (Species) Skill is one lower than the Culture (Species) Skill, so that's the way We'll do it for this conversion. FASA Characters are automatically assumed to have their own Racial Culture/History at a value of 40, but these are not listed on their Character Record.
- FASA characters are assumed to have their native Language at a value of 40, which converts to ICON's Language: (Species or Culture) 2. For Humans from Eath, this language is a future dialect of English, known as Galacta in FASA and Federation Standard in ICON. All ICON Starfleet characters receive Language: Federation Standard at a minimum value of 1.
- All ICON characters have the Skill World Knowledge (Homeworld) 1 (2).
- Some FASA Skills convert to more than one ICON Skill. Which Skill is chosen depends on the orientation of the character. For instance, Instruction may be converted to either Command (Military Training) or Instruction (Teaching). A Starfleet (or other military) character would most likely opt for Command (Military Training), while a civilian would choose Instruction (Teaching).
- If two FASA Skills convert to the same ICON Skill (Specialisation), the higher value is taken.
- Zero-G Operations is a Skill in FASA, but in ICON it's a +2 Advantage, Zero-G Training.
When multiple Specialisations in a Skill are indicated, the base Skill is taken at the lowest value, and all Specialisations at ther actual value. If 3 or more Specialisations are known at the same value, this becomes the base Skill value and all Specialisations at or lower than this value are dropped If this is the highest Specialisation value in the Skill, however, the base Skill value is one lower and all Specialisations at or lower than this value are dropped.
At this point, Dr. Driveon's skills look like the list below. Note that appropriate Specialisations have been assigned, based on his career speciality and character notes.
- Skills
- Administration (Medical) 3 (4)
- Command (Military Training) 2 (3)
- Computer (Research) 4 (5)
- Culture (Human) 2 (3)
- (Andorian) (3)
- (Federation) (3)
- Energy Weapon (Phaser) 1 (3)
- History (Human) 1 (2)
- (Andorian) (2)
- (Federation) (2)
- Language
- Federation Standard 2
- Andorian 2
- Klingon 1
- Law (Starfleet Regulations) 1 (2)
- Life Sciences (Biology) 2 (4)
- (Bionics) (3)
- (Botany) (3)
- Medical Science (Andorian) 2 (5)
- (Human) (6)
- (Vulcan) (4)
- (Psychology) (6)
- Personal Equipment (Environmental Suit) 1 (2)
- Personal Equipment (Tricorder) 1 (3)
- Physical Sciences (Mathematics) 2 (3)
- Planetary Sciences (Geology) 1 (2)
- Shipboard Systems (Damage Control) 1 (3)
- (Transporter) (3)
- (Sensors) (2)
- Space Sciences (Astronomy) 1 (2)
- Streetwise (Carousing) 1 (3)
- Systems Engineering (Life Support) 1 (3)
- Systems Engineering (Personal Weapons) 0 (1)
- Unarmed Combat (Starfleet Martial Arts) 2 (3)
- World Knowledge (Earth) 1 (2)
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