The early adventure sessions were pretty standard, and little stands out in my memory other than a Vulcan PC being judged insane and institutionalised after one session. The player had taken actions so out of character for that race that I decided not to allow him to have a Vulcan character any more. After a year, I moved from Halifax, Nova Scotia to Moncton, New Brunswick and the game was relegated to a series of stand-alone sessions with no real continuity. The campaign picked up briefly when I moved back to Halifax the following year, but a job-related move to Ottawa that fall cut it short.
Things turned a little darker when I began a multi session adventure centring around a series of gruesome murders of former shipmates of Tom Cat and Captain Toby Perrini, played by Trish Slater. They eventually determined that the killer was the son of an officer killed on a mission which then-LCdr Perrini had commanded, and which Tom Cat and the victims had been on. The setting for the final session was Star Base 21, which would become the Excalibur's home port. I used the diagrams of Starfleet Headquarters from the Franz Joseph Starfleet Technical Manual to detail out Star Base 21. All in all, a very successful campaign! As a sort of an epilogue to the sessions, the ship's security chief, Lt. J.G. Singh turned out to be an agent from the Mirror Universe and murdered the murderer as he was being taken to a rehabilitation colony.
Meanwhile, Ken had his own civilian character, an Orion pirate (maybe V'Shandruu was right!). A Human/Orion hybrid, Captain Callista didn't start out as a bloodthirsty sociopath (ever notice how many hybrid characters are so terribly maladjusted?), but she became possessed by a demon. OK, it wasn't really a demon, it was a non-corporeal alien entity like Redjac, but it said it was a demon! Soon after, Callista began losing body parts and having them replaced by bionics - those demons don't just settle for your soul, you know - and picked up the sobriquet Callista the Damned.
The next major multi-session adventure involved a conspiracy between a right-wing group known as the Brotherhood of Federation Patriots and elements within Starfleet Intelligence to pull a political coup, assassinating the Federation President and framing the Klingon Empire. Along with the Enterprise under James T. Kirk, they foiled the attempt in a climactic session closely resembling the end of Star Trek VI: The Undiscovered Country - over two years before that movie would be released! Did Paramount have a bug in my living room?
The Excalibur was next refitted with Transwarp Drive. Shane Johnson's Mr. Scott's Guide to the Enterprise had included the bridge graphics from STIV, indicating that the new Enterprise-A had Transwarp, so I decided that Starfleet was upgrading the entire fleet. Although credited to Mike Okuda, a senior member of the Star Trek art department, it is likely that Johnson altered the text on the Okudagrams. Gene Roddenberry would later decide that Transwarp was a failed technology - more on that later.
The next batch of adventures was somewhat eclectic. A solo adventure with Ken resulted in Myrrissaw being charged with murder and violation of the Prime Directive. The first charge was dropped, but she was found guilty of the second and cashiered. At the same time, Trish left the game to devote her time to returning to university. The ship was now without a Captain and an XO. Ken created a new character, Captain Sulik, and an NPC became XO temporarily. This was William Robert Riker, an ancestor of Cdr Riker in Star Trek: The Next Generation. He was played as a martinet, calculated to thoroughly annoy the PCs. When he'd run his course, McCurrvey was promoted to Commander and made XO.
When a battleship from David Slater's Havenic Imperial Federation campaign crossed over into my Trek game, the Excalibur used the Silver Ball (officially the Quantum Para-Dimensional Transport Device) to return it to its home universe. The Excalibur then embarked on an interdimensional exploration mission which took them to several different movie, TV and gaming universes, including Traveller's Third Imperium, the mining ship Red Dwarf from the show of the same name and the Star Wars universe, where they acquired a new NPC. This was an R-2 astromech droid, which the players dubbed Wesson, and who hung around with the android John Smith. You guessed it... Smith & Wesson. Eventually, they discovered a Mirror Universe fleet gathering to invade the Federation, Lt. Singh (remember him?) having returned home and convinced the Empire that the Federation was ripe for the plucking. The Excalibur managed to avert the invasion at the cost of burning out the Silver Ball and nearly destroying the ship.
About this time, Gene Roddenberry announced that Transwarp was not a continuing part of the Star Trek universe, and that it had been abandoned by the Federation. I'd now been using Transwarp in my game for some time, and I was reluctant to retroactively change my continuity, so I decided that the flaws in Transwarp had only been discovered after its adoption, and Starfleet was retrofitting with the older warp drive. Unfortunately, the Excalibur's spaceframe had been so badly damaged by the interaction between Transwarp fields and the Silver Ball, as well as combat and the general mayhem that any gaming group inflicts on its equipment, and it was scrapped.
Ken was becoming bored and frustrated with playing Captain Sulik, having decided that a Vulcan character was too restrictive, so Brad McCurrvey was promoted and placed in command of the new USS Excalibur NCC-1705-A. Ken's new character was another Caitian, Lt. Peor, named after Dave and Trish's cat, a black half-Siamese. Peor was the navigator. Steve created Cdr Kevin Jones, the new XO, and Dave Isaacs created LCdr. Janos van Icer, the ship's engineer. A new player, Angus MacLennan was the new helmsman, Lt. Erik Griff, a caninoid.
The new ship had its share of adventures. Lt. Peor died in battle, and Ken created another in his string of Caitian characters. A mission to the time planet accidentally resulted in a changing history - a science team was studying the events during which Myrrissaw had violated the Prime Directive earlier, plotting out the causative factors in the contamination of a protected culture. A shootout with a spy who'd infiltrated the science team resulted in the negation of the original event. When the PCs returned to the Excalibur-A, they found subtle changes. When they got back to Star Base 21, they found Captain Myrrissaw in command of the USS Bonaventure. Capt. Perrini was now captain of the USS Magnificent. Both these ships were, by the way, named after famous Canadian warships.
By this time, Star Trek VI: The Undiscovered Country had come out, and there was nominally peace between the Federation and the Klingon Empire. It was the perfect time for a joint mission behind Romulan lines. A joint Starfleet/Klingon crew was put together on the Kahless, and sent through the Triangle to approach Romulan space from the other side. McCurrvey was in command and the other PCs formed the Starfleet half of the command crew. On a whim, I tossed in Wesson, the R-2 unit. After a long voyage, nearly a game year, they discovered that the Romulans were apparently waging a war with an unknown enemy who was conducting a scorched-earth (scorched-romulus?) campaign. The Kahless moved to a system which appeared to be next in line, where they discovered a Romulan science outpost. Slipping in undetected with their cloaking device, they beamed down to the outpost. There, they discovered cryosleep capsules containing a number of Federation, Klingon and other captives, including Thelev and Mercer. They beamed the capsules up to the Kahless.
Unfortunately, the Romulan's enemy showed up at that point and attacked the system. Their sensors were able to penetrate the Kahless' cloak and they targeted the ship. Just as the Kahless went into warp, a massive volley of photon torpedoes detonated near it, combining with the cloaking field and warp field to open a rip in the fabric of subspace (I used the event at Narenrda III in Yesterday's Enterprise as a rationale for this). The Kahless popped out in what they determined to be the Small Magellanic Cloud (and you think Voyager's far away from home), where the Klingons mutinied. As they were too dangerous to keep on board, the Klingons were settled on a planet with no intelligent lifeforms but which was capable of sustaining them. They were supplied with tools and enough food to allow them to get a head start on survival.
Repairing the communications system, which had been damaged by the mutineers, the PCs detected a Starfleet distress call using an obsolete frequency and code. Following it to a system a few parsecs away, they discovered the USS Shi-Kahr, an old Baton Rouge class starship from the Star Trek Spaceflight Chronology by Stan and Fred Goldstein. The Shi-Kahr was shut down save for the beacon, and the crew had moved to the surface of the planet below. The Kahless was severely damaged, so McCurrvey transferred his command to the Shi-Kahr. After transferring all the Kahless' antimatter to the Shi-Kahr, the Kahless was destroyed by sending it spiralling into the sun.
With the Shi-Kahr refuelled, its surviving crew and their descendants decided to go along with McCurrvey's plan to return to Federation space. They revived Thelev from cryostasis, since he had worked most closely with Smith on Project Silver Ball, and Wesson had many of the operational details still in memory. They rebuilt the device as best they could, and by trial and error made their way through the multiverse back home. One of the universes they went through was the Star Wars universe, where Wesson left the ship. With a reasonably accurate fix on the Federation from there, they proceeded on. Upon arriving in Federation space, they found that although it had been a little over a year for them, their Silver Ball trips had placed them five years in the future. Thelev finally got to meet his daughter, now over six years old. By that time, the TNG episode Data's Day had aired, so we now knew that there were four partners in an Andorian marriage, so I also introduced Thelev and Thoma's other two spouses for the celebration, at which McCurrvey's fiancee proposed to him.
Starfleet had detected what appeared to be a stable wormhole, through which was coming a transmission which, though garbled, indicated sapient, technologically advanced life on the other side. The St Roch was assigned to investigate and make first contact. Heading through the wormhole, they found themselves in what appeared to be the Star Wars universe, though when they entered into first contact protocols, the players started to notice a few things wrong... Two Death Stars - Emperor Obi-Wan Kenobi - Lord and Lady Vader, and Lady Vader's consort, Admiral Solo... The Rebellion was in full swing under Senator Palpatine and Jedi Knight Anakin Skywalker, and the original General Ben Kenobi (of whom Obi-Wan, or 0-B-1, was a clone) was a hermit on Tatooine. The PCs were taken prisoner at a state dinner on Death Star I, but escaped with the help of Wesson, who it seems had not been returned to his correct universe but a Mirror version (oops!).
Stealing their shuttlecraft from the Death Star's landing bay, they tried to return to the St Roch, only to find that it had escaped an Imperial attempt to capture it. The PCs hooked up with the Rebels and spent several sessions chasing reports of a strange starship throughout the Empire. Along the way, they encountered a young lady named Leia, who actually turned out to be one of the Emperor's proteges, Lady Vader (Lord Vader was her brother, Luke), long lost daughter of Anakin Skywalker. They also gained a new PC, a young Jedi named Juran, played by Iain Twolan.
Eventually regaining the St Roch, the PCs then had to rescue Capt. Myrrissaw, who had been captured. During her rescue, they found that the Klingons had also detected the wormhole, and a trio of K'T'Inga class battlecruisers was operating in concert with Imperial forces. During the climactic battle, they destroyed two of the Klingon ships and lured the third back through the wormhole. The St Roch was badly damaged (what a surprise - I was beginning to feel like Q when James Bond signs out his latest toys!) , but they figured they could launch a photorp back into the wormhole, collapsing it and destroying the Klingon ship. Just as they exited, however, the Klingons fired a torp at them, and there was a brief spasm in the time/space matrix. Suddenly they were in normal space, but not where they were supposed to be. Their drives and weapons were down, and the Klingon ship was charging disruptors when a huge green ship de-cloaked and destroyed it. The ship contacted them just as they figured out their location - the Romulan Neutral Zone. The ship was Romulan, but of completely unfamiliar design. The Romulan commander ordered them to stand down all shields and weapons and escorted them out of the Neutral Zone where the players suddenly realised what type of ship it was! They were met by the USS Galaxy, which meant that the big green Romulan ship was a D'Deridex class Warbird and they were in the 24th century...
Unfortunately, at that time the game broke up and the Challenger didn't get a chance to return home until the summer of 1999, when I managed to get a couple of the players together and finish the scenario.
The Relic campaign ran again for a year, then faltered due to various personal and professional commitments, but the old Excalibur gaming group eventually got back together and created a fresh batch of characters who began exploring the mysteries of the Dyson Sphere.
Details of the latest adventures in my Star Trek: Universe campaign can be found in the Campaign Chronology section of this site. Over the past decade+, I've continuously updated and revised the site. The current iteration is the Cretok Nor campaign, which sees the same characters from the Relic campaign assigned to the Defiant class USS Rising Sun in the aftermath of the Dominion War, using the history from Star Trek Online's "The Path to 2409" as a continuing backgraound.